我正在创建一个战舰游戏来学习node.js.在app.js文件中,我根据名为Users的模块创建了两个玩家,这个模块导入了一个名为Board的模块。在Board模块中,我有一个名为placeShip的函数。如何从app.js访问此placeShip功能?因为它是我得到一个TypeError:Player1.placeShip不是一个函数。
用户模块:
var User = function() {
var board = require('./Board');
return {
Username: "",
Gender: "",
Player: "",
Turn: "",
Ships: {
Carrier: ['C','C','C','C','C'],
Battleship: ['B','B','B','B'],
Cruiser: ['Z','Z','Z'],
Submarine: ['S','S','S'],
Destroyer: ['D','D']
},
Board: new board,
Hit: function (ship,position) {
var x = this.Ships[ship][position];
if(x != null && x != undefined) {
this.Ships[ship][position] = 'X';
}
},
OutputAll: function () {
for (var item in this) {
if (item == "Ships") {
console.log("Ships: ");
for (var ship in this.Ships) {
console.log(" " + ship + ": " + this.Ships[ship]);
}
} else if(item != "Hit" && item != "OutputAll" && item != "Board") {
console.log(item + ": " + this[item]);
}
}
}
}
}
module.exports = User;
董事会模块:
var GameBoard = function() {
return {
Yours: createArray(10),
Mine: createArray(10),
ClearBoards: function () {
this.Yours = createArray(10);
this.Mine = createArray(10);
},
DisplayBoard: function(board){
for(var i in board){
console.log(board[i]);
}
}
}
}
function createArray(length) {
var table = new Array(length);
for (var i = 0; i < length; i++) {
table[i] = new Array(length);
// Make each space a 0
for (var row = 0; row < length; row++) {
table[i][row] = 0;
}
}
return table;
}
function placeShip(ship,rowStart,rowEnd,colStart,colEnd) {
var letter;
//=====Get Ship Letter======
for (x = 0; x < ship.length; x++) {
if (ship[x] != 'X') {
letter = ship[x];
break;
}
}
//=====Get Orientation=======
// Ship is horizontal
if (rowStart === rowEnd) {
// Put the ship letter where it lies
for (x = colStart; x <= colEnd; x++) {
this.Board.Mine[rowStart][x] = letter;
}
}
// Or Ship is vertical
else if (colStart === colEnd) {
// Put the ship letter where it lies
for (x = rowStart; x <= rowEnd; x++) {
this.Board.Mine[x][colStart] = letter;
}
}
// Or Ship is diagonal
else {
// Put the ship letter where it lies
this.Board.Mine[rowStart][colStart] = letter;
for (x = 0; x < ship.length; x++) {
this.Board.Mine[rowStart + 1][colStart + 1] = letter;
}
}
}
module.exports = GameBoard;
module.exports.placeShip = placeShip;
app.js:
var http = require('http');
var fs = require('fs');
var Users = require('./public/Scripts/Users');
var Player1 = new Users;
var Player2 = new Users;
// When a user navigates to the site
function onRequest(request, response){
console.log("User made a " + request.method + " request from " + request.url);
Player1.Username = "Jamie";
Player1.Hit("Carrier", 4);
console.log("Player 1 Board:========");
Player1.Board.DisplayBoard(Player1.Board.Mine);
Player1.placeShip(Player1.Ships.Carrier,0,4,0,0);
Player1.Board.DisplayBoard(Player1.Board.Mine);
console.log("Player 2 Board:========");
Player2.Username = "Kimyl";
Player2.Board.DisplayBoard(Player2.Board.Yours);
console.log("Player 1: " + Player1.OutputAll());
console.log("Player 2: " + Player2.OutputAll());
// If user asks for the home page
if(request.method == 'GET' && request.url == '/' ) {
console.log('Successfully requested Home Page');
// Write a header response
response.writeHead(200, {"Content-Type": "text/html"});
fs.createReadStream("./public/index.html").pipe(response);
} else{
send404Error(response);
}
}
// 404 Error
function send404Error(response){
// Write a header response
response.writeHead(200, {"Content-Type": "text/plain"});
response.write("The page you are looking for could not be found!");
response.end();
}
http.createServer(onRequest).listen(3000);
console.log("Server running...");
答案 0 :(得分:1)
我们需要在用户模块中使用电路板模块,因此最好的方法是将电路板模块作为参数传递给用户,并在主文件app.js中要求两者兼容
的 app.js:强>
main
用户模块
var board = require("./public/scripts/board");
var Users = require("./public/scripts/Users")(board);
将placeShip函数移动到Board函数内部并将this.Board.Mine更改为this.Mine
答案 1 :(得分:0)
app.js可以创建一个对child1,child2等的引用。这个引用将允许对子进行函数调用...
app.js还可以“监听”在child1,child2等中触发的事件。
window.addEventListener('child1.event1', function() { $ref.child2.func2(options)}
传递性调用链是:
child1可以通过激活其父级(app.js)中的调度程序监听的事件来调用其兄弟姐妹中的某个函数