在我的应用中,我有一个带有两个列表的ViewModel。还有一个CanExecute属性依赖于两个列表状态的操作。我正在使用ReactiveUI。到目前为止,我得到了以下(工作)实现:
public ReactiveList<Defect> Defects { get; } = new ReactiveList<Defect>();
public ReactiveList<State> States { get; } = new ReactiveList<State>();
public ReactiveCommand<object> Print { get; }
// this stream is artificial it is only needed to get notifications from both above
private IObservable<bool> SelectingStream { get; }
ctor()
{
Defects.ChangeTrackingEnabled = true;
States.ChangeTrackingEnabled = true;
SelectingStream = States.ItemChanged.CombineLatest(Defects.ItemChanged, (a, b) =>
{
// here is the condition that needs to be met in order to can execute action
return States.Count(s => s.IsSelected) == 1 &&
Defects.Any(d => d.IsActive);
});
Print = ReactiveCommand.Create(
this.WhenAnyObservable(x => x.SelectingStream)
);
}
它确实有效,但我认为这种方法更像是解决方法。是否可以获得更直接的解决方案?
答案 0 :(得分:4)
由于您可能需要监听/对内部对象更改做出反应,ItemChanged
可能是最简单的(尽管非常重)。
但有些评论:
您可以避免使用可观察的属性和whenAnyObservable
来电,只需撰写Print = ReactiveCommand.Create(selectingStream)
当您向列表中添加/删除元素时,请注意ItemChanged
将不触发,因此您的可观察条件也应与列表Changed
流合并覆盖那个
您应该CombineLatest
替换Merge
以避免泄漏对象(您实际上不需要存储每个流的最新状态,不使用a / b)。< / p>
您可以避免在您所依赖的属性以外的属性发生变化时触发检查
最终结果应如下:
new [] {
States.Changed.SelectUnit(),
States.ItemChanged.Where(ea => ea.PropertyName == "IsSelected").SelectUnit(),
Defects.Changed.SelectUnit(),
Defects.ItemChanged.Where(ea => ea.PropertyName == "IsActive").SelectUnit() }
.Merge()
.Select(_ => States.Count(s => s.IsSelected) == 1 && Defects.Any(d => d.IsActive))
(使用方便的SelectUnit()
扩展方法)
不是很简单,是吗? :)