在Windows 10上的Clion中使用此CMAKE文件(使用MinGW 5.0):
cmake_minimum_required(VERSION 3.3)
project(ClionProjects)
# configure the SDL (cf. "SDL2-2.0.3\i686-w64-mingw32\lib\pkgconfig\sdl2.pc")
# C++ flags
set(SDL2_Flags "-mwindows -Wl,--no-undefined -static-libgcc")
# library paths
set(SDL2_ROOT "C:/SDL2/i686-w64-mingw32")
set(SDL2_Includes "${SDL2_ROOT}/include")
set(SDL2_LibDir "${SDL2_ROOT}/lib")
# imported targets for CMake (cf. https://cmake.org/Wiki/CMake/Tutorials/Exporting_and_Importing_Targets)
add_library(SDL2 STATIC IMPORTED)
add_library(SDL2main STATIC IMPORTED)
add_library(SDL2_image STATIC IMPORTED)
add_library(SDL2_ttf STATIC IMPORTED)
set_property(TARGET SDL2 PROPERTY IMPORTED_LOCATION "${SDL2_LibDir}/libSDL2.a")
set_property(TARGET SDL2main PROPERTY IMPORTED_LOCATION "${SDL2_LibDir}/libSDL2main.a")
set_property(TARGET SDL2_image PROPERTY IMPORTED_LOCATION "${SDL2_LibDir}/libSDL2_image.a")
set_property(TARGET SDL2_ttf PROPERTY IMPORTED_LOCATION "${SDL2_LibDir}/libSDL2_ttf.a")
# the libs to link against
# note: as always with gcc, the order is important...
set(SDL2_Libs mingw32 SDL2 SDL2main m SDL2_image SDL2_ttf dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid)
# configure the project
# include the SDL flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 ${SDL2_Flags}")
# collect the sources
set(SOURCE_FILES
Kod/Graphics/Graphics.cc
Kod/Graphics/Graphics.h
Kod/Game/Game.cc
Kod/Game/Game.h
Kod/Gameboard/Gameboard.cc
Kod/Gameboard/Gameboard.h
Kod/Meeple/Meeple.cc
Kod/Meeple/Meeple.h
Kod/Player/Player.cc
Kod/Player/Player.h
Kod/Resource/Resource.cc
Kod/Resource/Resource.h
Kod/Tile/Tile.cc
Kod/Tile/Tile.h
Kod/Carcassonne.cc)
# define the target
add_executable(ClionProjects ${SOURCE_FILES} Kod/Carcassonne.cc)
# include the SDL headers
target_include_directories(ClionProjects SYSTEM PRIVATE ${SDL2_Includes})
# link against the SDL (and its dependencies)
target_link_libraries(ClionProjects ${SDL2_Libs})
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -lSDL2 -lSDL2-image")
#add_executable(ClionProjects ${SOURCE_FILES} Kod/Carcassonne.cc)
#target_link_libraries(ClionProjects SDL2main SDL2 SDL2_image)
我收到此错误:
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `Load_Glyph':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:609: undefined reference to `FT_Load_Glyph'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:671: undefined reference to `FT_Outline_Transform'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:677: undefined reference to `FT_Get_Glyph'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:678: undefined reference to `FT_Stroker_New'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:694: undefined reference to `FT_Render_Glyph'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:895: undefined reference to `FT_Done_Glyph'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:607: undefined reference to `FT_Get_Char_Index'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:682: undefined reference to `FT_Stroker_Set'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:683: undefined reference to `FT_Glyph_Stroke'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:684: undefined reference to `FT_Stroker_Done'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:686: undefined reference to `FT_Glyph_To_Bitmap'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:688: undefined reference to `FT_Done_Glyph'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_Init':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:340: undefined reference to `FT_Init_FreeType'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_CloseFont':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:927: undefined reference to `FT_Done_Face'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_OpenFontIndexRW':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:432: undefined reference to `FT_Open_Face'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:460: undefined reference to `FT_Set_Char_Size'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:454: undefined reference to `FT_Set_Charmap'
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:484: undefined reference to `FT_Set_Pixel_Sizes'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_SizeUTF8':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:1241: undefined reference to `FT_Get_Kerning'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_RenderUTF8_Solid':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:1429: undefined reference to `FT_Get_Kerning'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_RenderUTF8_Shaded':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:1610: undefined reference to `FT_Get_Kerning'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_RenderUTF8_Blended':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:1780: undefined reference to `FT_Get_Kerning'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_RenderUTF8_Blended_Wrapped':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:2048: undefined reference to `FT_Get_Kerning'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_Quit':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:2196: undefined reference to `FT_Done_FreeType'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_GetFontKerningSize':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:2209: undefined reference to `FT_Get_Kerning'
C:/SDL2/i686-w64-mingw32/lib/libSDL2_ttf.a(SDL_ttf.o): In function `TTF_GlyphIsProvided':
/Users/slouken/release/SDL_ttf/SDL2_ttf-2.0.12-source/foo-x86/../SDL_ttf.c:1138: undefined reference to `FT_Get_Char_Index'
collect2.exe: error: ld returned 1 exit status
CMakeFiles\ClionProjects.dir\build.make:289: recipe for target 'ClionProjects.exe' failed
mingw32-make.exe[3]: *** [ClionProjects.exe] Error 1
mingw32-make.exe[2]: *** [CMakeFiles/ClionProjects.dir/all] Error 2
CMakeFiles\Makefile2:66: recipe for target 'CMakeFiles/ClionProjects.dir/all' failed
CMakeFiles\Makefile2:78: recipe for target 'CMakeFiles/ClionProjects.dir/rule' failed
mingw32-make.exe[1]: *** [CMakeFiles/ClionProjects.dir/rule] Error 2
mingw32-make.exe: *** [ClionProjects] Error 2
makefile:117: recipe for target 'ClionProjects' failed
我已将SDL2_ttf.dll添加到system32和可执行文件所在的文件夹中,将SDL2_ttf.h添加到/ include,其中SDL2的所有其他.h文件都添加到/ lib中,并且还将libSDL2_ttf.a添加到/ lib。我不明白为什么我会得到那些错误......我的旗帜顺序有问题吗?
答案 0 :(得分:4)
以下是我使用CLion处理SDL2,SDL2_ttf,SDL2_mixer等的方法。这与你到目前为止所做的完全不同,所以请记住这一点。我将使用MSYS2用于类似POSIX的环境(而不是你正在使用的MINGW / MSys)。
首先,我将从安装MSYS2开始。从http://msys2.github.io/抓住它。然后,取决于您安装的版本,您将在开始菜单中获得2或3个快捷方式。
从现在开始,我会坚持使用MINGW-W64-x86_64
版本的工具链。如果您使用的是i686
,请将x86_64
替换为i686
(mingw64
替换为mingw32
。
从开始菜单中打开MinGW-w64 Win64 shell
快捷方式。欢迎使用bash shell。此时我首先要安装工具链。在提示符下,输入以下命令
pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-pkg-config mingw-w64-x86_64-make mingw-w64-x86_64-gdb
然后包管理器将为您安装gcc,cmake,pkg-config,make和gdb。这包括这些工具的所有依赖关系,因此需要相当多的时间。
然后在提示符处调用以下命令来安装库:
pacman -S mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_ttf mingw-w64-x86_64-SDL2_mixer mingw-w64-x86_64-SDL2_image
pacman(包管理器)将下载并安装这3个库及其依赖项。
上面的步骤是我的头脑。我还没有重新测试它(因为我已经有了工作环境)。如果您遇到问题请告诉我。我可能会在以后重新测试。此外,上述步骤也适用于Arch Linux用户,只需更换软件包名称即可。
接下来,打开CLion。转到文件 - >设置。在构建,执行和部署下选择工具链。然后将MinGW主页更改为MSYS2安装路径下的mingw64。
然后一切都应该准备好了。
我将使用FindPkgConfig
模块获取链接器标志并包含我使用的每个库的标志。该模块回复我们之前安装的pkg-config命令。在CMakeList.txt
中,添加以下行:
INCLUDE(FindPkgConfig)
pkg_check_modules(SDL2 REQUIRED sdl2)
pkg_check_modules(SDL2_IMG REQUIRED SDL2_image)
pkg_check_modules(SDL2_TTF REQUIRED SDL2_ttf)
pkg_check_modules(SDL2_MIX REQUIRED SDL2_mixer)
include_directories(${SDL2_INCLUDE_DIRS}
${SDL2_IMG_INCLUDE_DIRS}
${SDL2_TTF_INCLUDE_DIRS}
${SDL2_MIX_INCLUDE_DIRS})
link_directories (${SDL2_LIBRARY_DIRS}
${SDL2_IMG_LIBRARY_DIRS}
${SDL2_TTF_LIBRARY_DIRS}
${SDL2_MIX_LIBRARY_DIRS})
target_link_libraries (TestSDL2
${SDL2_LIBRARIES}
${SDL2_IMG_LIBRARIES}
${SDL2_TTF_LIBRARIES}
${SDL2_MIX_LIBRARIES})
将TestSDL2更改为您的可执行文件。您可能必须删除现有的FindSDL或任何查找SDL库的命令。
这种方法比自定义模块更清晰。缺点是它几乎与系统的库文件有关(特别是如果你使用的是Linux)。此外,如果你必须打包exe文件,你将不得不手动查找MSYS2 / mingw64 / bin中的dll文件(顺便说一下,这并不是很困难)。
另一种可能的方法是将SDL作为子项目包含在内。我之前没有这样做,所以我无法解释。
我认为在您熟悉这项工作之后,您也可以将相同的方法应用于其他库(例如,box2d)。您可以在https://github.com/Alexpux/MINGW-packages查看可用软件包列表,通过在库名称之前检查arch名称(例如mingw-w64-x86_64-box2d
mingw-w64-box2d
包),必须稍微修改软件包名称)。