我正在使用Python 3.5.1开发一个Space Invaders克隆,并且偶然发现了一个我不确定如何解决的错误。我试图在窗口中保留一个精灵,我的代码只能保持精灵不要离开它的顶部和左侧。这是我的代码。感谢。
import pygame
import sys
width = 500
height = 700
white = (255, 255, 255)
black = (0, 0, 0)
score = 0
screen = pygame.display.set_mode([width, height])
screen_rect = screen.get_rect()
class Ship(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("player.png").convert()
self.rect = self.image.get_rect()
def update(self):
pos_x, pos_y = pygame.mouse.get_pos()
player_rect = self.image.get_rect()
self.rect.x = pos_x
self.rect.y = pos_y
player_rect.clamp_ip(screen_rect)
class Enemy(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("enemy.png").convert()
self.rect = self.image.get_rect()
class Bullet(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("laser.png").convert()
self.rect = self.image.get_rect()
player = Ship()
allSprites = pygame.sprite.Group()
allSprites.add(player)
running = True
while running == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(black)
player.update()
allSprites.draw(screen)
pygame.display.flip()
pygame.quit()
答案 0 :(得分:2)
该对象在Rect
中已有self.rect
个对象;您实际上并未在右侧clamp_ip
调用Rect
方法。
调用self.rect.clamp_ip(screen_rect)
可能就足够了,甚至根本不需要获取图片Rect
。如果我没记错的话,Sprite draw
的内置Group
方法只能在精灵的Rect
中绘制图像,所以请确保只更新精灵的Rect
正确。
def update(self):
self.rect.topleft = pygame.mouse.get_pos()
if not screen_rect.contains(self.rect):
self.rect.clamp_ip(screen_rect)
答案 1 :(得分:0)
使用以下内容更改def update(self):
:
def update(self):
pos_tup = pygame.mouse.get_pos() # edit fix
pos_x = pos_tup[0] # edit fix
pos_y = pos_tup[1] # edit fix
player_rect = self.image.get_rect()
if pos_x < 0:
self.rect.x = 0
elif pos_x > width:
self.rect.x = width
else:
self.rect.x = pos_x
if pos_y < 0:
self.rect.y = 0
elif pos_y > height:
self.rect.y = height
else:
self.rect.y = pos_y
player_rect.clamp_ip(screen_rect)