我一直在尝试在其轴上旋转SVG中的对象,我已经让它工作但旋转角度似乎跳到极端。我为它添加了Fiddle。将底部的手柄向右拖动几个像素会得到一个角度为" 174.50767482860908"但拖动顶部的手柄而不是角度减少只是翻转到负值说" -2.3372981369071644"。我已经有一段时间了,任何帮助都会被认可。
var w = 400,
h = 400,
data = {
x: 150,
y: 100,
rx: 100,
ry: 50,
angle: 0
};
// Returns radians
function angleBetweenPoints(p1, p2) {
if (p1[0] == p2[0] && p1[1] == p2[1])
return Math.PI / 2;
else
return Math.atan2(p2[1] - p1[1], p2[0] - p1[0] );
}
function distanceBetweenPoints(p1, p2) {
return Math.sqrt( Math.pow( p2[1] - p1[1], 2 ) + Math.pow( p2[0] - p1[0], 2 ) );
}
var svg = d3.select("body")
.append("svg")
.attr("width", 400)
.attr("height", 300);
var group = svg.append("svg:g").attr('id' , 'id123');
var handles = group.selectAll("circle")
.data([
{x:data.x, y:data.y + data.ry, name:"n"},
{x:data.x, y:data.y - data.ry, name:"s"},
], function (d) { return d.name; })
.enter()
.append("svg:circle")
.attr("cx", function (d) { return d.x; })
.attr("cy", function (d) { return d.y; })
.style("fill", "red")
.attr("r", 6.5)
.call(d3.behavior.drag()
.on("drag", function (d) {
// Resizing
var exy = [d3.event.x, d3.event.y],
dxy = [data.x, data.y],
dist = distanceBetweenPoints(exy, dxy),
angle = data.angle + angleBetweenPoints(dxy, exy);
switch(d.name) {
case "e":
case "w":
break;
case "s":
case "n":
angle += Math.PI/2;
break;
};
data.angle = angle;
update();
})
);
var rect = group.append("svg:rect");
function toDegrees(rad) {
rad = Number(rad) % (2*Math.PI);
if (rad < -Math.PI)
rad = rad % Math.PI + Math.PI;
else if (rad > Math.PI)
rad = rad % Math.PI - Math.PI;
return rad * (180/Math.PI);
}
function update() {
rect
.attr("x", data.x - data.rx +5)
.attr("y", data.y - data.ry +5)
.attr("width", (data.rx*2)-10)
.attr("height", (data.ry*2)-10);
document.getElementById("angle").innerHTML = toDegrees(data.angle);
group.attr("transform", "rotate(" + toDegrees(data.angle) + "," + data.x + "," + data.y + ")");
}
update();
由于