基本上我正在进行俄罗斯方块游戏,我想实现一个2人对战模式。 现在我有一个工作单人,现在我想为2人多人制作一个gui。 (我将在后面制作第二个keylistener和endGame条件) 然而,当我添加两个游戏面板(从棋盘处理器(1或2取决于哪个玩家)后退游戏状态后显示游戏状态)我没有得到正确的显示/ gui。 这是它的样子: https://gyazo.com/58f37beab249c975cd4acdb8ae0e0154 它应该是这样的(但我想要显示2个板,因为这个截图来自singleplayerwindow): https://gyazo.com/4aecf061109844504a05387fb3d39e8f 有谁知道我做错了什么和/或我怎么解决它? 谢谢你< 3
package gui;
import tetris.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.FocusEvent;
import java.awt.event.FocusListener;
public class MultiPlayerWindow extends JPanel
{
private GameLoop gameLoop1 ;
private GameLoop gameLoop2 ;
private boolean gameLoopHasStarted1 ;
private boolean gameLoopHasStarted2 ;
private BoardHandler bh1 ;
private BoardHandler bh2 ;
private HighScoreList highScoreList;
private HumanInput inputController ;
private HumanInput inputController2 ;
private JPanel scorePanel;
private JPanel rightPanel;
public MultiPlayerWindow( MainMenu mainMenu ){
//create the variables
Board board1 = new Board(10 , 20 ) ;
Board board2 = new Board(10 , 20 ) ;
final HumanInput inputController1 = new HumanInput() ;
final HumanInput inputController2 = new HumanInput() ;
this.bh1 = new BoardHandler(board1 , true) ;
this.bh2 = new BoardHandler(board2 , true) ;
this.highScoreList = new HighScoreList() ;
//behaviour
this.addKeyListener(inputController1);
this.addKeyListener(inputController2);
this.setFocusable(true);
this.requestFocusInWindow() ;
this.setLayout(new GridBagLayout());
//create panels
scorePanel = new JPanel() ;
scorePanel.setLayout(new GridBagLayout());
scorePanel.setSize(Config.LEFTPANEL_SIZE);
rightPanel = new JPanel() ;
rightPanel.setLayout(new GridBagLayout());
rightPanel.setSize(Config.RIGHTPANEL_SIZE);
//create the ScoreBoard
final ScoreBoard scoreBoard = new ScoreBoard() ;
GridBagConstraints d = new GridBagConstraints() ;
d.gridx = 0 ;
d.gridy = 0 ;
scorePanel.add(scoreBoard , d) ;
d.insets = new Insets(30,10,10,0);
//add a timer to update ScoreBoard
new Timer(1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
//System.out.println("Trying to update score");
scoreBoard.setScore(gameLoop1.getScore());
scoreBoard.setScore(gameLoop2.getScore());
}
}).start();
//create the Highscore Board
HighScoreBoard highScoreBoard = new HighScoreBoard(highScoreList);
d = new GridBagConstraints();
d.gridx = 0;
d.gridy = 1;
d.insets = new Insets(30,10,10,0);
scorePanel.add(highScoreBoard, d);
//create the combobox to choose between tetris and pentris
String[] optionStrings = {"Tetris", "Pentris"};
final JComboBox optionList = new JComboBox(optionStrings);
optionList.setSelectedIndex(0);
optionList.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if(optionList.getSelectedIndex() == 0)
{
bh1.switchToTetris();
bh2.switchToTetris();
}
else if(optionList.getSelectedIndex() == 1)
{
bh1.switchToPentris();
bh2.switchToPentris();
}
}
});
optionList.addFocusListener(new FocusListener() {
@Override
public void focusGained(FocusEvent e) {
optionList.requestFocus();
}
@Override
public void focusLost(FocusEvent e) {
}
});
d = new GridBagConstraints();
d.gridx = 0;
d.gridy = 2;
d.weightx = 0.5;
d.insets = new Insets(30,10,10,0);
scorePanel.add(optionList, d);
//add the scorePanel
d = new GridBagConstraints();
d.gridx = 1;
d.gridy = 0;
this.add(scorePanel, d);
final GamePanel gamePanel1 = new GamePanel(board1);
final GamePanel gamePanel2 = new GamePanel(board2);
gamePanel1.setSize(Config.GAMEPANEL_SIZE);
gamePanel2.setSize(Config.GAMEPANEL_SIZE);
d = new GridBagConstraints();
d.gridx = 0;
d.gridy = 0;
this.add(gamePanel1, d);
d = new GridBagConstraints();
d.gridx = 2;
d.gridy = 0;
this.add(gamePanel2, d);
//set the Thread
gameLoop1 = new GameLoop(bh1, inputController1, gamePanel1, highScoreList);
gameLoop2 = new GameLoop(bh2, inputController2, gamePanel2, highScoreList);
gameLoop1.start();
gameLoop2.start();
gameLoopHasStarted1 = false;
gameLoopHasStarted2 = false;
//add the buttons
JPanel buttonPanel = new JPanel();
buttonPanel.setAlignmentX(30);
buttonPanel.setLayout(new GridLayout(3,1,10,10));
d = new GridBagConstraints();
d.gridx = 0;
d.weightx = 0.2;
d.gridy = 0;
d.insets = new Insets(200,20,0,20);
rightPanel.add(buttonPanel, d);
//backbutton
d = new GridBagConstraints();
d.gridx = 0;
d.gridy = 1;
d.anchor = GridBagConstraints.SOUTH;
d.insets = new Insets(20, 20, 0, 20);
rightPanel.add(new BackButton(mainMenu), d);
//add the right panel
d = new GridBagConstraints();
d.gridx = 3;
d.gridy = 0;
this.add(rightPanel, d);
final JButton startButton = new JButton("Start");
startButton.requestFocus(false);
startButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if(!gameLoopHasStarted1 && !gameLoopHasStarted2)
{
try{
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run(){
gameLoopHasStarted1 = true;
gameLoopHasStarted2 = true;
gameLoop1.startNewGame();
gameLoop2.startNewGame();
optionList.setEnabled(false);
requestFocusInWindow();
startButton.setEnabled(false);
}
});
}
catch(Exception expenction)
{
expenction.printStackTrace();
}
}
}
});
buttonPanel.add(startButton);
//pause button
final JButton pauseButton = new JButton("Pause ");
buttonPanel.add(pauseButton);
pauseButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if(!gameLoop1.isPaused() && !gameLoop2.isPaused()) {
gameLoop1.setPaused(true);
gameLoop2.setPaused(true);
pauseButton.setText("Unpause");
}
else if(gameLoop1.isPaused()&& gameLoop2.isPaused())
{
gameLoop1.setPaused(false);
gameLoop2.setPaused(false);
pauseButton.setText("Pause ");
}
}
});
//reset button
JButton resetButton = new JButton("Reset");
buttonPanel.add(resetButton);
resetButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
bh1.resetBoard();
bh2.resetBoard();
optionList.setEnabled(true);
if(gameLoop1.isRunning() && gameLoop2.isRunning())
{
gameLoop1.apruptGameEnd();
gameLoop2.apruptGameEnd();
}
gameLoopHasStarted1 = false;
gameLoopHasStarted2 = false;
gamePanel1.repaint();
gamePanel2.repaint();
startButton.setEnabled(true);
gameLoop1.setPaused(false);
gameLoop2.setPaused(false);
pauseButton.setText("Pause");
scoreBoard.setScore(0);
}
});
//focuslistener for inputController
this.addFocusListener(new FocusListener() {
@Override
public void focusGained(FocusEvent e) {
}
@Override
public void focusLost(FocusEvent e) {
requestFocusInWindow();
}
});
}
public Dimension getPreferredSize()
{
return Config.SINGLE_PLAYER_SIZE;
}
}
答案 0 :(得分:-1)
修好了。
public Dimension getPreferredSize()
{
return Config.SINGLE_PLAYER_SIZE;
}
最后一部分就是把它搞砸了,剩下的代码工作得很好但是之前(由于一些未知的原因)搞砸了。不是100%肯定为什么......