大家好我正在编写一个2D游戏(马里奥克隆),我有一点问题: 有没有办法消除这样一个事实,即如果我按下按钮并按住它就会开始产生数百万个火球?
非常感谢任何帮助,谢谢。
编辑:代码
public void keyPressed(KeyEvent e){
int key = e.getKeyCode();
for (int i = 0; i < handler.object.size(); i++){
GameObject tempObject = handler.object.get(i);
if (tempObject.getId() == ObjectId.Player){
if(key == KeyEvent.VK_D) tempObject.setVelX(5);
if(key == KeyEvent.VK_A) tempObject.setVelX(-5);
if(key == KeyEvent.VK_W && !tempObject.isJumping()) {
tempObject.setJumping(true);
tempObject.setVelY(-13);
}
if(key == KeyEvent.VK_SPACE){
int velocity = tempObject.getLookingLR() * 5;
float posX = tempObject.getX() + velocity;
float posY =tempObject.getY()+32;
handler.addObject(new Bullet(posX,posY, ObjectId.Bullet, velocity,handler));
tempObject.setFiring(true);
}
}
}
if(key == KeyEvent.VK_ESCAPE){
System.exit(1);
}
}
答案 0 :(得分:1)
你几乎拥有它。你实际上没有检查你的玩家的对象,看它是否正在射击:
if(key == KeyEvent.VK_SPACE){
int velocity = tempObject.getLookingLR() * 5;
float posX = tempObject.getX() + velocity;
float posY =tempObject.getY()+32;
handler.addObject(new Bullet(posX,posY, ObjectId.Bullet, velocity,handler));
tempObject.setFiring(true);
}
应该是:
if(key == KeyEvent.VK_SPACE && !tempObject.isFiring()){
int velocity = tempObject.getLookingLR() * 5;
float posX = tempObject.getX() + velocity;
float posY =tempObject.getY()+32;
handler.addObject(new Bullet(posX,posY, ObjectId.Bullet, velocity,handler));
tempObject.setFiring(true);
}
您还需要添加keyReleased
方法,将firing
设置为false
:
public void keyReleased(KeyEvent e) {
//your code for getting key event and finding the player Object
if(key == KeyEvent.VK_SPACE) {
//Do any necessary cleanup of the firing here
tempObject.setFiring(false);
}
}