我使用PlantUML创建活动图。我希望修改细节中出现的箭头返回到OP2而不是菱形。
@startuml
|Swimlane1|
start
:OP1;
|Swimlane2|
:OP2;
if (Form Valid?) then (No)
|Swimlane1|
:Modify Details;
|Swimlane2|
else (Yes)
:Add Detals to System;
endif
:OP3;
|Swimlane2|
:foo5;
stop
@enduml
答案 0 :(得分:0)
你能用while
或repeat
表达吗?下面不是你的逻辑,因为OP2不会总是出现,但也许它会帮助你在图约束中表达你的逻辑:
|Swimlane1|
start
:OP1;
|Swimlane2|
while (Form Valid) is (no)
:OP2;
|Swimlane1|
:Modify Details;
endwhile (yes)
|Swimlane2|
:Add Detals to System;
:OP3;
:foo5;
stop
@enduml