所以我想在加载屏幕上设置UIImageView动画,我被告知内置的“animationImages”方法会占用大量内存并且编程错误所以我不会使用它,我也有问题有了它,但除此之外。
下面的代码几乎可以正常工作,但即使我放了3秒,它的动画速度太快了。
func animate() {
UIView.animateWithDuration(3, animations: { () -> Void in
self.logoImageView.image = UIImage(named: "00")
self.logoImageView.image = UIImage(named: "02")
self.logoImageView.image = UIImage(named: "03")
self.logoImageView.image = UIImage(named: "04")
self.logoImageView.image = UIImage(named: "05")
self.logoImageView.image = UIImage(named: "06")
self.logoImageView.image = UIImage(named: "07")
self.logoImageView.image = UIImage(named: "08")
self.logoImageView.image = UIImage(named: "09")
self.logoImageView.image = UIImage(named: "10")
self.logoImageView.image = UIImage(named: "11")
self.logoImageView.image = UIImage(named: "12")
self.logoImageView.image = UIImage(named: "13")
self.logoImageView.image = UIImage(named: "14")
self.logoImageView.image = UIImage(named: "15")
self.logoImageView.image = UIImage(named: "16")
self.logoImageView.image = UIImage(named: "17")
self.logoImageView.image = UIImage(named: "18")
self.logoImageView.image = UIImage(named: "19")
self.logoImageView.image = UIImage(named: "20")
self.logoImageView.image = UIImage(named: "21")
self.logoImageView.image = UIImage(named: "22")
self.logoImageView.image = UIImage(named: "23")
self.logoImageView.image = UIImage(named: "24")
self.logoImageView.image = UIImage(named: "25")
self.logoImageView.image = UIImage(named: "26")
}) { (success) -> Void in
self.fadeInLabel()
}
但是,下面的代码在欢迎标签中淡出并且工作正常,所以我想知道上面的问题是什么。谢谢您的帮助!
func fadeInLabel() {
UIView.animateWithDuration(2, animations: { () -> Void in
self.labelImageView.alpha = 1
}) { (success) -> Void in
self.performSelector("pushToCreateVC", withObject: self, afterDelay: 1)
}
}
答案 0 :(得分:4)
如果您想动画图片,可以使用animationImages
UIImageView
属性
self.logoImageView.animationImages = imagesListArray;
self.logoImageView.animationDuration = 3.0
self.logoImageView.startAnimating()
其中imagesListArray
是您想要制作动画的图像数组
<强> OR 强>
如果您想使用自定义动画为图像设置动画,您可以使用下面的代码,我使用UIViewAnimationOptionTransitionFlipFromLeft
动画选项.Beowcode在Obj-C中,我希望您可以映射语义。
// in view Load
_slide = 0
[self changeSlide];
// Loop gallery
NSTimer *timer = [NSTimer timerWithTimeInterval:5.0f target:self selector:@selector(changeSlide) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
- (void)changeSlide
{
if(_slide > _galleryImages.count-1) _slide = 0;
UIImage *toImage = [UIImage imageNamed:_galleryImages[_slide]];
[UIView transitionWithView:_yourimageView
duration:0.6f
options:UIViewAnimationOptionTransitionFlipFromLeft
animations:^{
_yourimageView.image = toImage;
} completion:nil];
_slide++;
}
答案 1 :(得分:0)
我遇到了animationImages方法的问题,该方法在完成时将imageView恢复为原始图像。我不确定是否有更好的方法,但我最终使用了一个计时器,因此imageView保留了最后一个图像。
var counter = 0
var timer = NSTimer()
@IBAction func countButton(sender: UIButton) {
timer.invalidate()
timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: "timerAction", userInfo: nil, repeats: true)
}
func timerAction() {
++counter
switch counter{
case 1 :
image1.image = UIImage(named:"Bird-1.gif")
case 2 :
image1.image = UIImage(named:"Bird-2.gif")
case 3 :
image1.image = UIImage(named:"Bird-3.gif")
case 4 :
image1.image = UIImage(named:"Bird-4.gif")
case 5 :
image1.image = UIImage(named:"Bird-5.gif")
case 6 :
counter = 0
timer.invalidate()
default :
print("Error")
}
}