我正在尝试创建一个窗口,比方说400x400:
SDL_Init(SDL_INIT_VIDEO);
Uint32 mode = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
SDL_Window* window;
SDL_Renderer* renderer;
if (SDL_CreateWindowAndRenderer(400, 400, mode, &window, &renderer))
return 2;
if (!window || !renderer)
return 2;
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Event event;
int quit = 0;
while (!quit)
{
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
quit = 1;
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
我看到一个充满黑色像素的窗口。但是,窗口的大小是500x500,没有边框,502x540,但为什么呢?
答案 0 :(得分:2)
在Windows上,当您使用高DPI显示器时,操作系统可能会拉伸窗口。您可以使用以下方法禁用此拉伸:
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1")