我想在我的应用中使用交互式过渡。我有两个视图控制器。当用户触摸第一个视图控制器中的按钮时,我将以模态方式呈现第二个视图控制器。我的自定义动画运行良好,但交互式转换不起作用。我在屏幕的左边缘添加了一个手势,当我从左边缘平移时,第二个视图控制器正在呈现但不是交互式,它的工作方式与触摸按钮进行呈现相同。
我的课程:
class MenuTransitionManager: UIPercentDrivenInteractiveTransition, UIViewControllerAnimatedTransitioning {
private var interactive = false
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 2.5
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)!
let toViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
let finalFrameForVC = transitionContext.finalFrameForViewController(toViewController)
let containerView = transitionContext.containerView()
let bounds = UIScreen.mainScreen().bounds
toViewController.view.frame = CGRectOffset(finalFrameForVC, 0, bounds.size.height)
containerView!.addSubview(toViewController.view)
UIView.animateWithDuration(transitionDuration(transitionContext), delay: 0.0, usingSpringWithDamping: 0.5, initialSpringVelocity: 0.0, options: .CurveLinear, animations: {
fromViewController.view.alpha = 0.5
toViewController.view.frame = finalFrameForVC
}, completion: {
finished in
transitionContext.completeTransition(true)
fromViewController.view.alpha = 1.0
})
}
func interactionControllerForPresentation(animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
// if our interactive flag is true, return the transition manager object
// otherwise return nil
return self.interactive ? self : nil
}
func interactionControllerForDismissal(animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return self.interactive ? self : nil
}
private var enterPanGesture: UIScreenEdgePanGestureRecognizer!
var sourceViewController: UIViewController! {
didSet {
self.enterPanGesture = UIScreenEdgePanGestureRecognizer()
self.enterPanGesture.addTarget(self, action:"handleOnstagePan:")
self.enterPanGesture.edges = UIRectEdge.Left
self.sourceViewController.view.addGestureRecognizer(self.enterPanGesture)
}
}
func handleOnstagePan(pan: UIPanGestureRecognizer){
// how much distance have we panned in reference to the parent view?
let translation = pan.translationInView(pan.view!)
// do some math to translate this to a percentage based value
let d = translation.x / CGRectGetWidth(pan.view!.bounds) * 0.5
// now lets deal with different states that the gesture recognizer sends
switch (pan.state) {
case UIGestureRecognizerState.Began:
// set our interactive flag to true
self.interactive = true
// trigger the start of the transition
self.sourceViewController.performSegueWithIdentifier("showAction", sender: self)
break
case UIGestureRecognizerState.Changed:
// update progress of the transition
self.updateInteractiveTransition(d)
break
default: // .Ended, .Cancelled, .Failed ...
// return flag to false and finish the transition
self.interactive = false
self.finishInteractiveTransition()
}
}
}
我的第一个视图控制器:
override func viewDidLoad() {
super.viewDidLoad()
self.transitionManager.sourceViewController = self
}
var transitionManager = MenuTransitionManager()
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return transitionManager
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showAction" {
let toViewController = segue.destinationViewController as UIViewController
toViewController.transitioningDelegate = self
toViewController.modalPresentationStyle = .Custom
}
}
我该如何解决?
答案 0 :(得分:0)
您还需要在视图控制器上实现interactionControllerForPresentation(_:)
并销售UIViewControllerInteractiveTransitioning
的实例(这是UIPercentDrivenInteractiveTransition
类已经实现的MenuTransitionManager
的子协议)。