我有以下JSON
{"a":1, "b":2, "?":1, "??":1}
我知道它有" a"和" b"字段,但我不知道其他字段的名称。所以我想以下列类型解组它:
type Foo struct {
// Known fields
A int `json:"a"`
B int `json:"b"`
// Unknown fields
X map[string]interface{} `json:???` // Rest of the fields should go here.
}
我该怎么做?
答案 0 :(得分:19)
这不好,但你可以通过实施Unmarshaler
:
type _Foo Foo
func (f *Foo) UnmarshalJSON(bs []byte) (err error) {
foo := _Foo{}
if err = json.Unmarshal(bs, &foo); err == nil {
*f = Foo(foo)
}
m := make(map[string]interface{})
if err = json.Unmarshal(bs, &m); err == nil {
delete(m, "a")
delete(m, "b")
f.X = m
}
return err
}
类型_Foo
是解码时避免递归的必要条件。
答案 1 :(得分:19)
一种选择是解组两次:一次输入Foo
类型的值,一次输入map[string]interface{}
类型的值,然后移除键"a"
和"b"
:< / p>
type Foo struct {
A int `json:"a"`
B int `json:"b"`
X map[string]interface{} `json:"-"` // Rest of the fields should go here.
}
func main() {
s := `{"a":1, "b":2, "x":1, "y":1}`
f := Foo{}
if err := json.Unmarshal([]byte(s), &f); err != nil {
panic(err)
}
if err := json.Unmarshal([]byte(s), &f.X); err != nil {
panic(err)
}
delete(f.X, "a")
delete(f.X, "b")
fmt.Printf("%+v", f)
}
输出(在Go Playground上尝试):
{A:1 B:2 X:map[x:1 y:1]}
另一种选择是在map[string]interface{}
解组一次并手动处理Foo.A
和Foo.B
字段:
type Foo struct {
A int `json:"a"`
B int `json:"b"`
X map[string]interface{} `json:"-"` // Rest of the fields should go here.
}
func main() {
s := `{"a":1, "b":2, "x":1, "y":1}`
f := Foo{}
if err := json.Unmarshal([]byte(s), &f.X); err != nil {
panic(err)
}
if n, ok := f.X["a"].(float64); ok {
f.A = int(n)
}
if n, ok := f.X["b"].(float64); ok {
f.B = int(n)
}
delete(f.X, "a")
delete(f.X, "b")
fmt.Printf("%+v", f)
}
输出相同(Go Playground):
{A:1 B:2 X:map[x:1 y:1]}
答案 2 :(得分:8)
最简单的方法是使用这样的界面:
var f interface{}
s := `{"a":1, "b":2, "x":1, "y":1}`
if err := json.Unmarshal([]byte(s), &f); err != nil {
panic(err)
}
答案 3 :(得分:7)
<div id="slider"></div>
<script>
$(function() {
var extensionMethods = {
pips: function( settings ) {
options = {
first: "number", // "pip" , false
last: "number", // "pip" , false
rest: "pip" // "number" , false
};
$.extend( options, settings );
// get rid of all pips that might already exist.
this.element.addClass('ui-slider-pips').find( '.ui-slider-pip' ).remove();
// we need teh amount of pips to create.
var pips = this.options.max - this.options.min;
// for every stop in the slider, we create a pip.
for( i=0; i<=pips; i++ ) {
// hold a span element for the pip
var s = $('<span class="ui-slider-pip"><span class="ui-slider-line"></span><span class="ui-slider-number">'+i+'</span></span>');
// add a class so css can handle the display
// we'll hide numbers by default in CSS, and show them if set.
// we'll also use CSS to hide the pip altogether.
if( 0 == i ) {
s.addClass('ui-slider-pip-first');
if( "number" == options.first ) { s.addClass('ui-slider-pip-number'); }
if( false == options.first ) { s.addClass('ui-slider-pip-hide'); }
} else if ( pips == i ) {
s.addClass('ui-slider-pip-last');
if( "number" == options.last ) { s.addClass('ui-slider-pip-number'); }
if( false == options.last ) { s.addClass('ui-slider-pip-hide'); }
} else {
if( "number" == options.rest ) { s.addClass('ui-slider-pip-number'); }
if( false == options.rest ) { s.addClass('ui-slider-pip-hide'); }
}
// if it's a horizontal slider we'll set the left offset,
// and the top if it's vertical.
if( this.options.orientation == "horizontal" )
s.css({ left: '' + (100/pips)*i + '%' });
else
s.css({ top: '' + (100/pips)*i + '%' });
// append the span to the slider.
this.element.append( s );
}
}
};
$.extend(true, $['ui']['slider'].prototype, extensionMethods);
$("#slider").slider({
min: 0,
max: 600,
step: 100,
// on slide adjust width of all rects
slide: function(event, ui) {
svg.selectAll("rect")
.attr("width", function (d) {
我们可以解组到json.RawMessage
,然后分别解组每个字段。
JSON将被标记化两次,但这非常便宜。
可以使用以下辅助函数:
map[string]json.RawMessage
以下是Go Playground的完整代码 - http://play.golang.org/p/EtkJUzMmKt
答案 4 :(得分:1)
github.com/ugorji/go/codec
当解组到map
时,encoding/json
清空地图,但ugorji/go/codec
没有。它还尝试填充现有值,因此我们可以将指针foo.A,foo.B放入foo.X:
package main
import (
"fmt"
"github.com/ugorji/go/codec"
)
type Foo struct {
A int
B int
X map[string]interface{}
}
func (this *Foo) UnmarshalJSON(jsonStr []byte) (err error) {
this.X = make(map[string]interface{})
this.X["a"] = &this.A
this.X["b"] = &this.B
return codec.NewDecoderBytes(jsonStr, &codec.JsonHandle{}).Decode(&this.X)
}
func main() {
s := `{"a":1, "b":2, "x":3, "y":[]}`
f := &Foo{}
err := codec.NewDecoderBytes([]byte(s), &codec.JsonHandle{}).Decode(f)
fmt.Printf("err = %v\n", err)
fmt.Printf("%+v\n", f)
}
答案 5 :(得分:1)
使用Hashicorp的map-to-struct解码器,它可以跟踪未使用的字段:https://godoc.org/github.com/mitchellh/mapstructure#example-Decode--Metadata
它是双通的,但你不必在任何地方使用已知的字段名称。
func UnmarshalJson(input []byte, result interface{}) (map[string]interface{}, error) {
// unmarshal json to a map
foomap := make(map[string]interface{})
json.Unmarshal(input, &foomap)
// create a mapstructure decoder
var md mapstructure.Metadata
decoder, err := mapstructure.NewDecoder(
&mapstructure.DecoderConfig{
Metadata: &md,
Result: result,
})
if err != nil {
return nil, err
}
// decode the unmarshalled map into the given struct
if err := decoder.Decode(foomap); err != nil {
return nil, err
}
// copy and return unused fields
unused := map[string]interface{}{}
for _, k := range md.Unused {
unused[k] = foomap[k]
}
return unused, nil
}
type Foo struct {
// Known fields
A int
B int
// Unknown fields
X map[string]interface{} // Rest of the fields should go here.
}
func main() {
s := []byte(`{"a":1, "b":2, "?":3, "??":4}`)
var foo Foo
unused, err := UnmarshalJson(s, &foo)
if err != nil {
panic(err)
}
foo.X = unused
fmt.Println(foo) // prints {1 2 map[?:3 ??:4]}
}
答案 6 :(得分:0)
我使用接口来解组不确定类型的json。
bytes := []byte(`{"name":"Liam","gender":1, "salary": 1}`)
var p2 interface{}
json.Unmarshal(bytes, &p2)
m := p2.(map[string]interface{})
fmt.Println(m)