短版本(TLDR): 将Ensembles集成到已经设置为通过iCloud Drive与iCloud同步CoreData的应用程序的一般步骤是什么?我很困惑如何使用Ensembles来促进同步过程。
长版: 我是一名新手程序员,我已经通过iCloud / CoreData同步(见iOS 9 CoreData / ICloud - No such document at URL)打了一道大墙。
除云同步外,我的应用程序完美无缺。一切都配置正确,以便与icloud驱动器同步 - 并且它可以在99%的时间内工作 - 但我得到的错误会随机破坏我的应用程序而且它们来自苹果公司的代码方面("图书管理员返回严重错误..."。)
我的所有数据都在coredata(sqlite)中,而我的应用程序是在Swift 2中编程的。
Ensembles似乎是一个有助于解决我的问题的选项。但是,我完全失去了如何将它集成到我的项目中。我完全被分解整个应用程序的过程所震撼。任何人都可以提供一些我需要采取的步骤指导吗?手册和github自述文件非常深入,但我忘记了我必须做的事情。压倒性的:(
如果它有帮助,下面是我的AppDelegate文件,我希望所有的工作都需要完成...
//MARK: General
func backgroundThread(delay: Double = 0.0, background: (() -> Void)? = nil, completion: (() -> Void)? = nil) {
dispatch_async(dispatch_get_global_queue(Int(QOS_CLASS_USER_INITIATED.rawValue), 0)) {
if(background != nil){ background!(); }
let popTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
dispatch_after(popTime, dispatch_get_main_queue()) {
if(completion != nil){ completion!(); }
}
}
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
//
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
self.saveContext()
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
currentiCloudToken = NSFileManager.defaultManager().ubiquityIdentityToken
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
// Saves changes in the application's managed object context before the application terminates.
self.saveContext()
}
// MARK: - Core Data stack
lazy var managedObjectModel: NSManagedObjectModel = {
// The managed object model for the application. This property is not optional. It is a fatal error for the application not to be able to find and load its model.
let modelURL = NSBundle.mainBundle().URLForResource("Model", withExtension: "momd")!
return NSManagedObjectModel(contentsOfURL: modelURL)!
}()
lazy var persistentStoreCoordinator: NSPersistentStoreCoordinator? = {
// The persistent store coordinator for the application. This implementation creates and return a coordinator, having added the store for the application to it. This property is optional since there are legitimate error conditions that could cause the creation of the store to fail.
// Create the coordinator and store
var coordinator: NSPersistentStoreCoordinator? = NSPersistentStoreCoordinator(managedObjectModel: self.managedObjectModel)
let documentsDirectory = NSFileManager.defaultManager().URLsForDirectory(NSSearchPathDirectory.DocumentDirectory, inDomains: NSSearchPathDomainMask.UserDomainMask).last as NSURL!
let storeURL = documentsDirectory.URLByAppendingPathComponent("ArrivedAlive.sqlite")
var error: NSError? = nil
var failureReason = "There was an error creating or loading the application's saved data."
let storeOptions = [NSPersistentStoreUbiquitousContentNameKey: "ArrivedAliveStore", NSMigratePersistentStoresAutomaticallyOption: true, NSInferMappingModelAutomaticallyOption: true]
do {
try coordinator!.addPersistentStoreWithType(NSSQLiteStoreType, configuration: nil, URL: storeURL, options: storeOptions)
} catch var error1 as NSError {
error = error1
coordinator = nil
// Report any error we got.
var dict = [String: AnyObject]()
dict[NSLocalizedDescriptionKey] = "Failed to initialize the application's saved data"
dict[NSLocalizedFailureReasonErrorKey] = failureReason
dict[NSUnderlyingErrorKey] = error
error = NSError(domain: "YOUR_ERROR_DOMAIN", code: 9999, userInfo: dict)
// Replace this with code to handle the error appropriately.
// abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
NSLog("Unresolved error \(error), \(error!.userInfo)")
abort()
} catch {
fatalError()
}
return coordinator
}()
lazy var managedObjectContext: NSManagedObjectContext? = {
// Returns the managed object context for the application (which is already bound to the persistent store coordinator for the application.) This property is optional since there are legitimate error conditions that could cause the creation of the context to fail.
let coordinator = self.persistentStoreCoordinator
if coordinator == nil {
return nil
}
var managedObjectContext = NSManagedObjectContext(concurrencyType: NSManagedObjectContextConcurrencyType.MainQueueConcurrencyType)
managedObjectContext.mergePolicy = NSMergeByPropertyObjectTrumpMergePolicy
managedObjectContext.persistentStoreCoordinator = coordinator
return managedObjectContext
}()
// MARK: - Core Data Saving support
func saveContext () {
if let moc = self.managedObjectContext {
var error: NSError? = nil
if moc.hasChanges {
do {
try moc.save()
} catch let error1 as NSError {
error = error1
// Replace this implementation with code to handle the error appropriately.
// abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
NSLog("Unresolved error \(error), \(error!.userInfo)")
abort()
}
}
}
}
谢谢!
答案 0 :(得分:2)
事实上,将Ensembles添加到堆栈中并不需要太多工作。但是,既然你没有经验,那就是#34;我建议您不要尝试更改现有的堆栈。
相反,我建议您重写堆栈。它的代码并不多。使用Simple Sync示例作为指南,因为该应用程序使用iCloud作为其后端。
完成堆栈设置后,除了确定要同步的时间外,您在应用程序中无需更改其他任何内容。