目前正在进行类作业,编写了我的html和js文件。我的主要问题是我无法让计算机获取一个新的随机数,因此它只能保留一个选择(摇滚,纸张或剪刀)。我还试图确保游戏的持续时间不超过5场,但是在尝试游戏时遇到了问题。
我的HTML :(仅包括必要的内容,仍然是正在进行的课程项目)
4个按钮,每个选项一个,一个用于比较答案
<button onClick='choose("rock")'>
Rock
<img src="images/rock.jpg" width="100" height="100" alt="rock">
</button>
<button onClick='choose("paper")'>
Paper
<img src="images/paper.jpg" width="100" height="100" alt="paper">
</button>
<button onClick='choose("scissors")'>
Scissors
<img src="images/scissors.jpg" width="100" height="100" alt="scissprs">
</button>
<button onClick='compare(user, computerChoice)'>
Go!
</button>
<p id="result">Winner: </p>
<p id="playerscore">Player Score:</p>
<p id="computerscore">Computer Score: </p>
我的JS :(故意除了一个以外的所有条件,一些用“......”代替)
var user;
var choose = function(choice) {
user = choice;
}
var computerChoice = Math.random();
if(computerChoice < 0.34) {
computerChoice = "rock";
}
else if(computerChoice < 0.67) {
computerChoice = "paper";
}
else{
computerChoice = "scissors";
}
var playerscore = 0;
var computerscore = 0;
var game = 0;
var compare = function(choice1, choice2) {
else if(choice1 == "paper") {
if(choice2 == "rock") {
...
playerscore++;
game++;
document.getElementById("playerscore").innerHTML = playerscore;
} else {
document.getElementById("result").innerHTML = "Computer Wins on Scissors";
computerscore++;
game++;
document.getElementById("computerscore").innerHTML = computerscore;
}
}
}
};
所以从这里开始我可以做些什么让我的网页重复这个脚本,直到玩了五场比赛?我尝试使用do-while循环,但仍然提出:比较未声明的问题,并且当我试图将它全部放在一个名为rockpaperscissors的函数中时,用户没有声明。
答案 0 :(得分:0)
你可以设置一个隐藏的div / input来设置变量的值&#34; game&#34;。通过这种方式,您可以在游戏完成后证明游戏数量。如果数字为5,则将html从4个按钮更改为&#34; congratz&#34;或者其他什么。
答案 1 :(得分:0)
这是你的游戏(完全正常工作)
var playerscore = 0;
var computerscore = 0;
var userChoice;
var computerChoice;
function choose(choice) {
userChoice = choice;
}
function compMakeAchoice() {
computerChoice = Math.floor((Math.random() * 3) + 1);
alert(computerChoice);
if (computerChoice == 1) {
computerChoice = "rock";
} else if (computerChoice == 2) {
computerChoice = "paper";
} else if (computerChoice == 3) {
computerChoice = "scissors";
}
}
function compare() {
compMakeAchoice();
if ((computerChoice == "rock" && userChoice == "rock") || (computerChoice == "paper" && userChoice == "paper") || (computerChoice == "scissors" && userChoice == "scissors")) {
document.getElementById("result").innerHTML = "Winner: " + "No one won. Both chose " + userChoice;
} else if ((computerChoice == "rock" && userChoice == "paper") || (computerChoice == "paper" && userChoice == "scissors") || (computerChoice == "scissors" && userChoice == "rock")) {
playerscore++;
document.getElementById("playerscore").innerHTML = "Player Score: " + playerscore;
document.getElementById("result").innerHTML = "Winner: " + "You won (Your Choice:" + userChoice + " and Computer's choice:" + computerChoice + ")";
} else {
computerscore++;
document.getElementById("computerscore").innerHTML = "Computer Score: " + computerscore;
document.getElementById("result").innerHTML = "Winner: " + "Computer won (Your Choice:" + userChoice + " and Computer's choice:" + computerChoice + ")";
}
}
&#13;
<button onClick='choose("rock")'>Rock</button>
<button onClick='choose("paper")'>Paper</button>
<button onClick='choose("scissors")'>Scissors</button>
<button onClick='compare()'>Go!</button>
<p id="result">Winner:</p>
<p id="playerscore">Player Score:</p>
<p id="computerscore">Computer Score:</p>
&#13;