我试图打电话给我的第二个场景并让第一个完全消失。第二个场景上的对象正在出现,但它们与第一个场景上的对象重叠。我已尝试手动调用scene.hide()和scene.destroy()函数,并且我还尝试将对象添加到组中。奇怪的是,当添加到一个组时,一些对象是不可见的,但其他对象是。请帮忙!此外,对不起,只有部分代码在单独的框中,但我不知道如何解决它!
function scene:create( event )
local sceneGroup = self.view
display.setStatusBar( display.HiddenStatusBar )
local group = display.newGroup()
-------Set up green buttons
local greenButton3=display.newImageRect("images/green-unclicked.png", 520,60)
greenButton3.x=display.contentCenterX
greenButton3.y=(970)
greenButton3.button = 1
local greenButton2=display.newImageRect("images/green-unclicked.png", 520,60)
greenButton2.x=display.contentCenterX
greenButton2.y=(870)
greenButton2.button = 2
local greenButton1=display.newImageRect("images/green-unclicked.png", 520,60)
greenButton1.x=display.contentCenterX
greenButton1.y=(770)
greenButton1.button = 3
--------SET UP RED BUTTONS
local redButton1=display.newImageRect("images/red-dim.png",520,60)
redButton1.x=display.contentCenterX
redButton1.y=(40)
local redButton2=display.newImageRect("images/red-dim.png",520,60)
redButton2.x=display.contentCenterX
redButton2.y=(140)
local redButton3=display.newImageRect("images/red-dim.png",520,60)
redButton3.x=display.contentCenterX
redButton3.y=(240)
---------------TEXT
---Questions
local question1green=display.newText("How are you feeling?", 0,0,native.systemFontBold, 40)
question1green.x=display.contentCenterX
question1green.y=(705)
local question1red=display.newText("The other person is feeling...", 0,0,native.systemFontBold, 40)
question1red.x=display.contentCenterX
question1red.y=(300)
question1red.rotation = 180
---Answers
--Green
local answer1green=display.newText("Sad",0,0,native.systemFontBold, 40)
answer1green.x=display.contentCenterX
answer1green.y=(773)
local answer2green=display.newText("Angry",0,0,native.systemFontBold, 40)
answer2green.x=display.contentCenterX
answer2green.y=(870)
local answer3green=display.newText("I don't know",0,0,native.systemFontBold, 40)
answer3green.x=display.contentCenterX
answer3green.y=(973)
--Red
local answer1red=display.newText("Sad",0,0,native.systemFontBold, 40)
answer1red.x=display.contentCenterX
answer1red.y=(238)
answer1red.rotation = 180
local answer2red=display.newText("Angry",0,0,native.systemFontBold, 40)
answer2red.x=display.contentCenterX
answer2red.y=(141)
answer2red.rotation = 180
local answer3red=display.newText("Confused",0,0,native.systemFontBold, 40)
answer3red.x=display.contentCenterX
answer3red.y=(38)
answer3red.rotation = 180
--------CREATE EMPTY BODY OUTLINE
local bodyOutline=display.newImageRect("images/bodyoutline.png", 380,560)
bodyOutline.x=display.contentCenterX
bodyOutline.y=display.contentCenterY-10
bodyOutline.rotation = 270
--------move text to front after new buttons are created
function moveTextToFront (event)
answer1green:toFront()
answer2green:toFront()
answer3green:toFront()
answer1red:toFront()
answer2red:toFront()
answer3red:toFront()
end
------------------------------------------------------------
--When the Buttons are Clicked
------------------------------------------------------------
local function buttonClicked (event)
print("here")
--[[function destroyAll (event)
greenButton1:removeSelf()
greenButton1 = nil
greenButton2:removeSelf()
greenButton2 = nil
greenButton3:removeSelf()
greenButton3 = nil
redButton1:removeSelf()
redButton1 = nil
redButton2:removeSelf()
redButton2 = nil
redButton3:removeSelf()
redButton3 = nil
print("destroyed")
question1green:removeSelf()
question1green = nil
question1red:removeSelf()
question1red = nil
answer1green:removeSelf()
answer1green = nil
answer2green:removeSelf()
answer2green = nil
answer3green:removeSelf()
answer3green = nil
answer1red:removeSelf()
answer1red = nil
answer2red:removeSelf()
answer2red = nil
answer3red:removeSelf()
answer3red = nil
--]]
--end
--destroyAll()
------------------------------------------------------------
--Start of Results Creation (SETUP)
------------------------------------------------------------
function createGray1 (event)
local gray1=display.newImageRect("images/grayRSU.png",520,60)
gray1.x=display.contentCenterX
gray1.y=(970)
end
function createGray2 (event)
local gray2=display.newImageRect("images/grayRSU.png",520,60)
gray2.x=display.contentCenterX
gray2.y=(870)
end
function createGray3 (event)
local gray3=display.newImageRect("images/grayRSU.png",520,60)
gray3.x=display.contentCenterX
gray3.y=(770)
end
function createGray4 (event)
local gray4=display.newImageRect("images/grayUD.png",520,60)
gray4.x=display.contentCenterX
gray4.y=(240)
end
function createGray5 (event)
local gray5=display.newImageRect("images/grayUD.png",520,60)
gray5.x=display.contentCenterX
gray5.y=(140)
end
function createGray6 (event)
local gray6=display.newImageRect("images/grayUD.png",520,60)
gray6.x=display.contentCenterX
gray6.y=(40)
end
function firstClicked (event)
local greenClicked1=display.newImageRect("images/green-clicked.png",520,60)
greenClicked1.x=display.contentCenterX
greenClicked1.y=(970)
local redClicked1=display.newImageRect("images/red-clicked.png",520,60)
redClicked1.x=display.contentCenterX
redClicked1.y=(240)
end
function secondClicked (event)
local greenClicked2=display.newImageRect("images/green-clicked.png",520,60)
greenClicked2.x=display.contentCenterX
greenClicked2.y=(870)
local redClicked2=display.newImageRect("images/red-clicked.png",520,60)
redClicked2.x=display.contentCenterX
redClicked2.y=(140)
end
function thirdClicked (event)
local greenClicked3=display.newImageRect("images/green-clicked.png",520,60)
greenClicked3.x=display.contentCenterX
greenClicked3.y=(770)
local redClicked3=display.newImageRect("images/red-clicked.png",520,60)
redClicked3.x=display.contentCenterX
redClicked3.y=(40)
end
------------------------------------------------------------
--End of Results Creation (SETUP)
------------------------------------------------------------
--local function sceneDone (event)
--end
-------------------------
--transition to next scene IN THIS FUNCTION
if (event.target.button == 1) then
greenButton1:removeSelf()
greenButton1 = nil
greenButton2:removeSelf()
greenButton2 = nil
greenButton3:removeSelf()
greenButton3 = nil
redButton1:removeSelf()
redButton1 = nil
redButton2:removeSelf()
redButton2 = nil
redButton3:removeSelf()
redButton3 = nil
firstClicked()
createGray2()
createGray3()
createGray5()
createGray6()
--composer.removeScene("firstscene")
end
if (event.target.button == 2) then
greenButton1:removeSelf()
greenButton1 = nil
greenButton2:removeSelf()
greenButton2 = nil
greenButton3:removeSelf()
greenButton3 = nil
redButton1:removeSelf()
redButton1 = nil
redButton2:removeSelf()
redButton2 = nil
redButton3:removeSelf()
redButton3 = nil
secondClicked()
createGray1()
createGray3()
createGray4()
createGray6()
--composer.removeScene("firstscene")
end
if (event.target.button == 3) then
greenButton1:removeSelf()
greenButton1 = nil
greenButton2:removeSelf()
greenButton2 = nil
greenButton3:removeSelf()
greenButton3 = nil
redButton1:removeSelf()
redButton1 = nil
redButton2:removeSelf()
redButton2 = nil
redButton3:removeSelf()
redButton3 = nil
thirdClicked()
createGray1()
createGray2()
createGray4()
createGray5()
--composer.removeScene("firstscene")
end
moveTextToFront()
composer.gotoScene("secondscene")
end
greenButton1:addEventListener("touch", buttonClicked)
greenButton2:addEventListener("touch", buttonClicked)
greenButton3:addEventListener("touch", buttonClicked)
end --end of images and stuff
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
print("hidden2")
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
print("hidden")
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
if playBtn then
playBtn:removeSelf() -- widgets must be manually removed
playBtn = nil
end
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene
答案 0 :(得分:0)
我无法在您的代码中看到您正在将对象添加到sceneGroup
(self.view
)中。确保将它们插入到该组中,例如scneeGroup:insert( greenButton3 )
。
更改场景时,无需隐藏sceneGroup
中的对象,因为它们将被Corona自动隐藏。
答案 1 :(得分:0)
您必须将所有显示对象添加到sceneGroup中。
td
尝试将所有文本对象添加到sceneGroup中。