我在Brushes.xaml中有这个:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:SkinBox.Controls">
<SolidColorBrush x:Key="{x:Static controls:Keys.BackgroundBrushKey}"
Color="{DynamicResource {x:Static controls:Keys.BackgroundColorKey}}" />
</ResourceDictionary>
在Generic.xaml中使用它:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SkinBox.Controls"
xmlns:system="clr-namespace:System;assembly=System">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="pack://application:,,,/SkinBox.Controls;component/Themes/Skins/Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/SkinBox.Controls;component/Themes/Brushes.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
问题是wpf会冻结画笔,因此DynamicResource
无效。
有没有一个干净的方法来解决这个问题?我只能想到讨厌的黑客。
答案 0 :(得分:0)
考虑解决方法:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:SkinBox.Controls">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="pack://application:,,,/SkinBox.Controls;component/Themes/Skins/Yellow.Colors.xaml" />
<ResourceDictionary Source="pack://application:,,,/SkinBox.Controls;component/Themes/Brushes.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
这仍然没有提供真正的动态资源,但它会重新应用画笔,以便在应用皮肤时更新。
无需在每张皮肤上复制画笔。