所以,我已经做了几个月的Java了,现在我正在学习图形。所以,我正试图制作一种油漆类的东西,我可以用鼠标画画。没什么好看的,只是让我开始的东西。每当我拖动鼠标时,程序就会画一个小点。它有点作用,除了它不能保存我的旧点。它只是创造了一个新的!如果有人可以帮我解决这个问题,那就太好了:
主要课程:
import javax.swing.JFrame;
public class Test{
public static void main(String args[]){
Ploofer ploof = new Ploofer();
PumpkinPie f = new PumpkinPie(ploof);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(1000,1000);
f.setResizable(false);
ploof.setSize(1000,1000);
f.add(ploof);
f.setVisible(true);
}
}
“Ploofer”课程:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JPanel;
public class Ploofer extends JPanel{
PumpkinPie pObj = new PumpkinPie(this);
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
this.setBackground(Color.WHITE);
g2d.setColor(new Color(190, 50, 0));
if(pObj.draw==true){
g2d.fillRect(pObj.x, pObj.y, 2, 2);
pObj.draw = false;
}
}
@Override
public void update(Graphics g){
paint(g);
}
//I tried to override update, but it didn't really help
}
“PumpkinPie”课程:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JPanel;
public class Ploofer extends JPanel{
PumpkinPie pObj = new PumpkinPie(this);
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
this.setBackground(Color.WHITE);
g2d.setColor(new Color(190, 50, 0));
/* g2d.fillRect(475, 475, 50, 50);
g2d.drawString("^Red^", 484, 540); */
if(pObj.draw==true){
g2d.fillRect(pObj.x, pObj.y, 2, 2);
pObj.draw = false;
}
}
@Override
public void update(Graphics g){
paint(g);
}
//I tried to override update, but it didn't really help
}
答案 0 :(得分:2)
除了事实上它没有保存我的旧点之外,它有点起作用。它只会创建一个新的!
查看Custom Painting Approaches了解自定义绘画的两种常用方法:
在你的情况下,我建议采用方法2.
//我试图覆盖更新,但它并没有真正帮助
不要覆盖update()。没有理由这样做。这是Swing中不需要的旧AWT方法。