我认为我的游戏工作几乎和iOS 9出现之前一样......
我已经包含了整个功能,但我唯一遇到的问题是功能开头的声音效果:
func collisionHappened() {
let bangSoundEffect = SKAction.playSoundFileNamed("Bang.mp3", waitForCompletion: false)
runAction(bangSoundEffect) //nothing happens here
let defaults = NSUserDefaults()
let highscore = defaults.integerForKey("highscore")
if (score > highscore){
defaults.setInteger(score, forKey: "highscore") }
var showHighScore = defaults.integerForKey("highscore")
let userDefaults = NSUserDefaults.standardUserDefaults()
var totalScore = userDefaults.integerForKey("totalScoreKey")
totalScore += self.score
userDefaults.setInteger(totalScore, forKey: "totalScoreKey")
var current = defaults.integerForKey("currentscore")
defaults.setInteger(score, forKey: "currentscore")
var showcurrentscore = defaults.integerForKey("currentscore")
backgroundMusicPlayer.stop()
let explosion = SKEmitterNode(fileNamed: "rocketExplosion") {
explosion.position = rocket.position
explosion.zPosition = 100
addChild(explosion) }
rocket.removeFromParent()
let sceneChange = gameOverScene(size: self.size) //change scene
sceneChange.scaleMode = scaleMode
let reveal = SKTransition.crossFadeWithDuration(1.5)
self.view?.presentScene(sceneChange, transition: reveal)
reveal.pausesOutgoingScene = false }
适用于iOS 8,但在iOS 9中没有任何反应。改变了什么?没有错误,只是没有任何事情发生。如果它有所不同,声音效果大约是半秒钟。
更新:我尝试将println()(现在是print lol)添加到此函数中,以确保我的碰撞和调用没有任何问题。它是,并且该函数的其余部分工作正常,因此问题仅在于SKAction :(
答案 0 :(得分:0)
我找到了答案...也许会对您有所帮助
self.runAction(SKAction.playSoundFileNamed(“Achievement.caf”, waitForCompletion: false))