设置MATRIX时如何停止缩放图像

时间:2015-09-16 09:13:04

标签: android imageview ontouchlistener ontouchevent ontouch

我正在拖动,移动,缩放和旋转我的图像,一切正常。但我有严重的问题,这是我的图像闪烁由于一些问题,并从屏幕顶部开始显示。首先让我展示我的代码,然后我会告诉你

**我做了什么**

 @Override
    public boolean onTouch(View v, MotionEvent event) {

        ImageView view = (ImageView) v;

        view.setImageMatrix(matrix);
        view.setScaleType(ImageView.ScaleType.MATRIX);



        float scale;

        // Dump touch event to log
       // dumpEvent(event1);

        // Handle touch events here...
        switch (event.getAction() & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN: //first finger down only
                savedMatrix.set(matrix);
                start.set(event.getX(), event.getY());
                Log.d(TAG, "mode=DRAG" );
                mode = DRAG;
                break;

            case MotionEvent.ACTION_POINTER_DOWN:
                oldDist = spacing(event);
                if (oldDist > 10f) {
                    savedMatrix.set(matrix);
                    midPoint(mid, event);
                    mode = ZOOM;
                }
                lastEvent = new float[4];
                lastEvent[0] = event.getX(0);
                lastEvent[1] = event.getX(1);
                lastEvent[2] = event.getY(0);
                lastEvent[3] = event.getY(1);
                d = rotation(event);
                break;

            case MotionEvent.ACTION_UP: //first finger lifted
            case MotionEvent.ACTION_POINTER_UP: //second finger lifted
                mode = NONE;
                Log.d(TAG, "mode=NONE" );
                break;


            case MotionEvent.ACTION_MOVE:
                if (mode == DRAG) {
                    toggleSaveButtonState();

                    // ...
                    matrix.set(savedMatrix);
//                    matrix.postTranslate(event.getX() - start.x, event.getY()
//                            - start.y);

                    matrix.getValues(matrixValues);
                    matrixX = matrixValues[2];
                    matrixY = matrixValues[5];
                    width = matrixValues[0] * (((view).getDrawable()
                            .getIntrinsicWidth() / 2));
                    height = matrixValues[4] * (((view).getDrawable()
                            .getIntrinsicHeight() / 2));


                    dx = event.getX() - start.x;
                    dy = event.getY() - start.y;
                    float newX = event.getX() - start.x;
                    Log.v("bounds out", "matrixsX=" + matrixX+ " dx" + dx);
                            //if image will go outside left bound
                    if (matrixX + dx < 0-width){
                        dx = -matrixX-width;


                        Log.v("bounds", "matrixsX=" + matrixX + " dx" + dx + " width" + width + "image width  = " + view.getWidth()/2);
//                        if (dx != -0.0) {
//
//                            //  dx=(float)-0.0;
//                        }}
                         }
                    //if image will go outside right bound
                    if (matrixX + dx + width > view.getWidth()) {
                        dx = view.getWidth() - matrixX - width;

                        Log.v("bounds", "matrixsX=" + matrixX + " dx" + dx + " width" + width + "image width  = " + view.getWidth());
                    }
                    //if image will go oustside top bound
                    if (matrixY + dy < 0) {
                        dy = -matrixY;

                    }
                    //if image will go outside bottom bound
                    if (matrixY + dy + height > view.getHeight()) {
                        dy = view.getHeight() - matrixY - height;

                    }
                    matrix.postTranslate(dx, dy);

                } else if (mode == ZOOM && event.getPointerCount() == 2) {
                    float newDist = spacing(event);
                    matrix.set(savedMatrix);
                    if (newDist > 10f) {
                        scale = newDist / oldDist;
                        float[] values = new float[9];
                        matrix.getValues(values);
                        float currentScale = values[Matrix.MSCALE_X];
                        if (scale * currentScale > MAX_ZOOM) {
                            scale = MAX_ZOOM / currentScale;
                        }
                        else if (scale * currentScale < MIN_ZOOM)
                        {   scale = MIN_ZOOM / currentScale;}

                        matrix.postScale(scale, scale, mid.x, mid.y);
                    }
                    if (lastEvent != null) {
                        newRot = rotation(event);
                        float r = newRot - d;
                        matrix.postRotate(r, view.getMeasuredWidth() / 2,
                                view.getMeasuredHeight() / 2);
                    }
                }
                break;

        }
        // Perform the transformation
        view.setImageMatrix(matrix);

        return true; // indicate event was handled

    }

这段代码我觉得你几乎可以找到我稍微更新它的所有地方,以便设置一些限制,例如离开屏幕等。

**问题**

当我开始我的应用程序时,我希望它显示在底部,但有些它如何粘在中间,当我触摸图像视图时它会轻弹,看起来它是从顶角开始自己然后降到我们触摸它的地方,它在某些设备上变大,在某些设备上变小。

我认为这是由于这一行。

  

view.setScaleType(ImageView.ScaleType.MATRIX);

如果我删除此行并将此行放在xml中,例如

  

机器人:scaleType = “基质”

然后我的图像贴在我不希望发生的顶部

那么我能做些什么以及如何让事情成为可能呢这就是我想要的

我想要什么

  1. 我希望我的图片显示在屏幕底部

  2. 我希望我的图片永远不会轻弹效果,不应该重新调整大小

  3. 我希望触摸图像视图内的图像时触摸

  4. 请告诉我如何获得理想的结果。

0 个答案:

没有答案