我想使用Jquery隐藏滚动条。任何人都可以帮我吗?
$
::-webkit-scrollbar {
display: none;
}
这适用于Chrome,但我想让我的卷轴隐藏所有浏览器,我该怎么做?
答案 0 :(得分:9)
您的代码仅在Chrome中有效的原因是您使用的是-webkit-scrollbar
。 Chrome是基于(修改过的)webkit呈现引擎构建的,因此此标记只会影响Chrome(以及Safari,偶然)。通常,-webkit-scrollbar
属性用于设置滚动条的样式。要隐藏它们,请使用overflow
属性。这是一个CSS解决方案:
body {
overflow: hidden;
}
如果您想在jQuery中执行相同的操作,请尝试动态添加overflow属性,如下所示:
$("body").css("overflow", "hidden");
请注意,您不必将此属性应用于整个身体。任何有效的选择器都可以!
如果你试图隐藏滚动条,但仍然允许滚动,你将不得不对你如何去做有点棘手。尝试添加一个带有overflow: auto
的内部容器和一些右边的填充。这将允许滚动条被推出包含div,有效地隐藏它。
看看这个小提琴,看看它的实际效果:http://jsfiddle.net/zjfdvmLx/
这种方法的缺点是它不是完全跨浏览器友好的。每个浏览器决定滚动条应该有多宽,并且它可以随时更改。如果小提琴中使用的15px
对您的浏览器不够,请增加该值。
有关详细信息,请参阅this答案。
答案 1 :(得分:0)
哟可以尝试下面的代码:
$("body").css("overflow", "hidden");
答案 2 :(得分:0)
试试这个
JS代码
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.View;
public class Car extends View {
private final Paint mBlackPaint = new Paint();
private final Paint mRedPaint = new Paint();
private final TextPaint mTextPaint;
public static final int BOXES_COUNT = 8;
private float oneDp;
private float textSize;
private float windowHeight;
public Car(Context context, AttributeSet attrs) {
super(context, attrs);
oneDp = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 1,
getResources().getDisplayMetrics());
windowHeight = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 10,
getResources().getDisplayMetrics());
textSize = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, 15,
getResources().getDisplayMetrics());
mRedPaint.setColor(Color.parseColor("#CC3333"));
mBlackPaint.setAntiAlias(true);
mBlackPaint.setColor(Color.BLACK);
mBlackPaint.setStrokeWidth(oneDp);
mBlackPaint.setStyle(Paint.Style.STROKE);
mTextPaint = new TextPaint(TextPaint.ANTI_ALIAS_FLAG);
mTextPaint.setColor(Color.BLACK);
mTextPaint.setTextAlign(Paint.Align.CENTER);
mTextPaint.setTextSize(textSize);
mWindowPaint = new Paint();
mWindowPaint.setAntiAlias(true);
mWindowPaint.setColor(Color.parseColor("#CC3333"));
mWindowPaint.setStyle(Paint.Style.STROKE);
mWindowPaint.setStrokeWidth(oneDp);
}
private Paint mWindowPaint;
RectF rect = new RectF();
RectF rect2 = new RectF();
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (getWidth() == 0) return;
int w = canvas.getWidth();
int h = canvas.getHeight();
//draw red rectangles
float mSideRectWidth = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 5,
getResources().getDisplayMetrics());
canvas.drawRect(0, 0, mSideRectWidth, getHeight(), mRedPaint); //draw left end rectangle
canvas.drawRect(getWidth() - mSideRectWidth, 0, getWidth(), getHeight(),
mRedPaint); //draw right end rectangle
//draw grey boxes
setBackgroundColor(Color.parseColor("#808080"));
for (int i = 0; i < BOXES_COUNT; i++) {
float leftPosition = mSideRectWidth
+ i * oneDp
+ (getWidth() - mSideRectWidth * 2 - (BOXES_COUNT - 1) * oneDp) * i / BOXES_COUNT;
float rightPosition = mSideRectWidth
+ i * oneDp
+ (getWidth() - mSideRectWidth * 2 - (BOXES_COUNT - 1) * oneDp) * (i + 1)
/ BOXES_COUNT;
if (i == 0) {
fillRectLeft(canvas, leftPosition, rightPosition, (i + 1) + "");
} else if ( i == BOXES_COUNT - 1) {
fillRectRight(canvas, leftPosition, rightPosition, (i + 1) + "");
} else {
fillRect(canvas, leftPosition, rightPosition, (i + 1) + "");
}
}
//draw black lines
for (int i = 1; i < BOXES_COUNT; i++) {
float position = mSideRectWidth + (getWidth() - mSideRectWidth * 2) * i / BOXES_COUNT;
canvas.drawLine(position, 0, position, getHeight(), mBlackPaint);
}
}
private void fillRect(Canvas canvas, float left, float right, String number) {
rect.set(left + oneDp / 2, 0 + oneDp / 2, right - oneDp / 2, getHeight() - oneDp / 2);
float xPos = left + ((right - left) / 2);
float yPos = (canvas.getHeight() / 2) - ((mTextPaint.descent() + mTextPaint.ascent()) / 2);
//((textPaint.descent() + textPaint.ascent()) / 2) is the distance from the baseline to the center.
canvas.drawText(number, xPos, yPos, mTextPaint);
//canvas.drawRect(rect, mWindowPaint);
// top row
rect2.set(left + oneDp / 2, 0 + oneDp / 2, left + (right - left) * 20 / 100 - oneDp / 2,
windowHeight - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 27 / 100 + oneDp / 2, 0 + oneDp / 2,
left + (right - left) * 47 / 100 - oneDp / 2, windowHeight - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 53 / 100 + oneDp / 2, 0 + oneDp / 2,
left + (right - left) * 73 / 100 - oneDp / 2, windowHeight - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 80 / 100 + oneDp / 2, 0 + oneDp / 2,
left + (right - left) * 100 / 100 - oneDp / 2, windowHeight - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
// bottom row
rect2.set(left + oneDp / 2, getHeight() - windowHeight + oneDp / 2,
left + (right - left) * 20 / 100 - oneDp / 2, getHeight() - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 27 / 100 + oneDp / 2,
getHeight() - windowHeight + oneDp / 2, left + (right - left) * 47 / 100 - oneDp / 2,
getHeight() - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 53 / 100 + oneDp / 2,
getHeight() - windowHeight + oneDp / 2, left + (right - left) * 73 / 100 - oneDp / 2,
getHeight() - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 80 / 100 + oneDp / 2,
getHeight() - windowHeight + oneDp / 2, left + (right - left) * 100 / 100 - oneDp / 2,
getHeight() - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
}
private void fillRectLeft(Canvas canvas, float left, float right, String number) {
rect.set(left + oneDp / 2, 0 + oneDp / 2, right - oneDp / 2, getHeight() - oneDp / 2);
float xPos = left + ((right - left) / 2);
float yPos = (canvas.getHeight() / 2) - ((mTextPaint.descent() + mTextPaint.ascent()) / 2);
//((textPaint.descent() + textPaint.ascent()) / 2) is the distance from the baseline to the center.
canvas.drawText(number, xPos, yPos, mTextPaint);
//canvas.drawRect(rect, mWindowPaint);
// top row
rect2.set(left + (right - left) * 4 / 100 + oneDp / 2, 0 + oneDp / 2,
left + (right - left) * 24 / 100 - oneDp / 2, windowHeight - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 42 / 100 + oneDp / 2, 0 + oneDp / 2,
left + (right - left) * 62 / 100 - oneDp / 2, windowHeight - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 80 / 100 + oneDp / 2, 0 + oneDp / 2,
left + (right - left) * 100 / 100 - oneDp / 2, windowHeight - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
// bottom row
rect2.set(left + (right - left) * 4 / 100 + oneDp / 2,
getHeight() - windowHeight + oneDp / 2, left + (right - left) * 24 / 100 - oneDp / 2,
getHeight() - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 42 / 100 + oneDp / 2,
getHeight() - windowHeight + oneDp / 2, left + (right - left) * 62 / 100 - oneDp / 2,
getHeight() - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 80 / 100 + oneDp / 2,
getHeight() - windowHeight + oneDp / 2, left + (right - left) * 100 / 100 - oneDp / 2,
getHeight() - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
}
private void fillRectRight(Canvas canvas, float left, float right, String number) {
rect.set(left + oneDp / 2, 0 + oneDp / 2, right - oneDp / 2, getHeight() - oneDp / 2);
float xPos = left + ((right - left) / 2);
float yPos = (canvas.getHeight() / 2) - ((mTextPaint.descent() + mTextPaint.ascent()) / 2);
//((textPaint.descent() + textPaint.ascent()) / 2) is the distance from the baseline to the center.
canvas.drawText(number, xPos, yPos, mTextPaint);
//canvas.drawRect(rect, mWindowPaint);
// top row
rect2.set(left + (right - left) * 0 / 105 + oneDp / 2, 0 + oneDp / 2,
left + (right - left) * 20 / 105 - oneDp / 2, windowHeight - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 38 / 105 + oneDp / 2, 0 + oneDp / 2,
left + (right - left) * 58 / 105 - oneDp / 2, windowHeight - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 78 / 105 + oneDp / 2, 0 + oneDp / 2,
left + (right - left) * 98 / 105 - oneDp / 2, windowHeight - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
// bottom row
rect2.set(left + (right - left) * 0 / 105 + oneDp / 2,
getHeight() - windowHeight + oneDp / 2, left + (right - left) * 20 / 105 - oneDp / 2,
getHeight() - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 38 / 105 + oneDp / 2,
getHeight() - windowHeight + oneDp / 2, left + (right - left) * 58 / 105 - oneDp / 2,
getHeight() - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
rect2.set(left + (right - left) * 78 / 105 + oneDp / 2,
getHeight() - windowHeight + oneDp / 2, left + (right - left) * 98 / 105 - oneDp / 2,
getHeight() - oneDp / 2);
canvas.drawRect(rect2, mWindowPaint);
}
}
Css代码
$("body").css("overflow", "hidden");
答案 3 :(得分:0)
相反,你可以隐藏身体本身的滚动。
试试这个
<style type="text/css">
body {
overflow:hidden;
}
</style>
答案 4 :(得分:0)
<style>
/* width */
::-webkit-scrollbar {
width: 10px;
}
/* Track */
::-webkit-scrollbar-track {
box-shadow: inset 0 0 0px transparent;
border-radius: 0px;
}
/* Handle */
::-webkit-scrollbar-thumb {
background: transparent;
border-radius: 0px;
}
/* Handle on hover */
::-webkit-scrollbar-thumb:hover {
background: transparent;
}
</style>
答案 5 :(得分:-1)
试试这段代码:
$('body').css({
'overflow': 'hidden'
});