我使用override func viewDidAppear(animated: Bool) {
var longPress = UILongPressGestureRecognizer(target: self, action: Selector("longPress"))
imageView.addGestureRecognizer(longPress)
imageView.userInteractionEnabled = true
}
func longPress()
{
let bounds = self.imageView.bounds
UIView.animateWithDuration(0.5, animations: {
self.imageView.bounds = CGRect(x: bounds.origin.x, y: bounds.origin.y, width: bounds.size.width + 22, height: bounds.size.height + 22)
})
println("user pressed on image")
}
动画了一个UIImageView,如下所示:
SELECT
"PIPPO"
FROM
"PLUTO"
WHERE
"PIPPO" LIKE '%*8'
动画只会导致UIImageview的高度和宽度在longPress上展开,但是当释放按下时,边界会继续增长。当按下时,如何将UIImageView的边界返回到原点宽度和高度被释放?
答案 0 :(得分:3)
试试这个:
var oldbounds:CGRect!
@IBOutlet var image: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewDidAppear(animated: Bool) {
var longPress = UILongPressGestureRecognizer(target: self, action: Selector("longPress:"))
longPress.minimumPressDuration = 0.01
image.addGestureRecognizer(longPress)
image.userInteractionEnabled = true
}
func longPress(gesture:UILongPressGestureRecognizer)
{
if gesture.state == UIGestureRecognizerState.Began
{
oldbounds = self.image.bounds
}
else if gesture.state == UIGestureRecognizerState.Changed
{
let bounds = self.image.bounds
UIView.animateWithDuration(0.5, animations: {
self.image.bounds = CGRect(x: bounds.origin.x, y: bounds.origin.y, width: bounds.size.width + 22, height: bounds.size.height + 22)
})
println("user pressed on image")
}
else
{
let bounds = self.image.bounds
UIView.animateWithDuration(0.5, animations: {
self.image.bounds = self.oldbounds
})
println("user release on image")
}
}