我正处于学习Java的早期阶段,我只是想制作一个简单的Pong类型的游戏。我有两个类Wall和Ball。它们几乎是相同的,除了它们各自有一个不同的java.awt.geom sublcass(一个有Ellipse2d和一个Rectangle2D)但几乎所有其他方式它们是相同的(Ball类将有一些更多的变量处理速度,但在其他方面相同)。
我的问题是,现在我发现有冗余我想创建一个超类GameObject。我只是不确定如何处理这两个子类引用Ellipse2D和Rectangle 2D的事实
类Wall {
private double posX, posY, width, height; // wall position and dimensions
Rectangle2D wall2D;
/**
*
*/
public Wall(double Xin, double Yin, double widthIn, double heightIn) { // passes in variables and creates a new Ellipse2D
posX = Xin;
posY = Yin;
width = widthIn;
height = heightIn;
wall2D = new Rectangle2D.Double(posX, posY, width, height);
}
private void setWall2D() { // makes the Wall2D have the same location/dimensions as the variables in this class
wall2D.setFrame(posX, posY, width, height);
}
Rectangle2D getWall2D() { // returns the actual Rectangle2D so it can get displayed on the screen when needed
return wall2D;
}
// getters
double getPositionX() {
return posX;
}
double getPositionY() {
return posY;
}
double getHeight() {
return height;
}
double getWidth() {
return width;
}
// setters (all have to call setWall2D after variable has been set! - to update the actual Rectangle2D shape)
void setPositionX(double xIn) {
posX = xIn;
setWall2D();
}
void setPositionY(double yIn) {
posY = yIn;
setWall2D();
}
void setHeight(double heightIn) {
height = heightIn;
setWall2D();
}
void setwidth(double widthIn) {
width = widthIn;
setWall2D();
}
}
这是我的球类
class Ball {
private double posX, posY, width, height; // ball position and dimensions
Ellipse2D ball2D;
/**
*
*/
public Ball(double Xin, double Yin, double widthIn, double heightIn) { // passes in variables and creates a new Ellipse2D
posX = Xin;
posY = Yin;
width = widthIn;
height = heightIn;
ball2D = new Ellipse2D.Double(posX, posY, width, height);
}
private void setBall2D() { // makes the Ball2D have the same location/dimensions as the variables in this class
ball2D.setFrame(posX, posY, width, height);
}
Ellipse2D getBall2D() { // returns the actual Ellipse2D so it can get displayed on the screen when needed
return ball2D;
}
// getters
double getPositionX() {
return posX;
}
double getPositionY() {
return posY;
}
double getHeight() {
return height;
}
double getWidth() {
return width;
}
// setters (all have to call setBall2D after variable has been set! - to update the actual Ellipse2D shape)
void setPositionX(double xIn) {
posX = xIn;
setBall2D();
}
void setPositionY(double yIn) {
posY = yIn;
setBall2D();
}
void setHeight(double heightIn) {
height = heightIn;
setBall2D();
}
void setwidth(double widthIn) {
width = widthIn;
setBall2D();
}
}
任何建议将不胜感激。提前谢谢。
答案 0 :(得分:0)
将RectangularShape
存储在公共超类而不是Ellipse2D
/ Rectangle2D
中?您仍然可以在相应的构造函数中分配正确的子类...
class GameObject {
RectangularShape shape;
...
}
class Ball extends GameObject {
public Ball(double Xin, double Yin, double widthIn, double heightIn) {
// passes in variables and creates a new Ellipse2D
posX = Xin;
posY = Yin;
width = widthIn;
height = heightIn;
shape = new Ellipse2D.Double(posX, posY, width, height);
}