好的,所以我在Swift工作,我只需要帮助。我已经关注了4个不同的教程,介绍了如何使用Swift在sprite工具包中实现应用程序购买,逐字复制代码,没有什么对我有用。
以下是我采取的步骤:
已进入Itunes Connect并根据我应用的记录创建了应用内购买。我的应用内购买产品ID为"GameOverSaveSavior"
在Xcode中,我已将我的应用的应用购买功能转为ON
,确保我的团队设置为我的帐户,并确保我的捆绑标识符在信息下已设置为我在iTunes中的应用程序包标识符
在编写任何代码之前,我的GameScene.swift文件中有import StoreKit
至于代码,这就是我所做的:
(1)在Gamescene.swift中,在didMoveToView
func的末尾,我有:
// Set IAPS
if(SKPaymentQueue.canMakePayments()) {
println("IAP is enabled, loading")
var productID:NSSet = NSSet(objects: "GameOverSaveSavior")
var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID as Set<NSObject>)
request.delegate = self
request.start()
} else {
println("please enable IAPS")
}
运行应用时会输出"IAP is enabled, loading"
。
(2)在GameScene.swift中,在didMoveToView
之外的类中,我拥有其他人在应用程序购买中使用的所有函数和变量:
var list = [SKProduct]()
var p = SKProduct()
func purchaseMade() {
println("they bought it!")
}
func buyProduct() {
println("buy" + p.productIdentifier)
var pay = SKPayment(product: p)
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
println("product request")
var myProduct = response.products
for product in myProduct {
println("product added")
println(product.productIdentifier)
println(product.localizedTitle)
println(product.localizedDescription)
println(product.price)
list.append(product as! SKProduct)
}
}
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
println("transactions restored")
var purchasedItemIDS = []
for transaction in queue.transactions {
var t: SKPaymentTransaction = transaction as! SKPaymentTransaction
let prodID = t.payment.productIdentifier as String
switch prodID {
case "GameOverSaveSavior":
purchaseMade()
//Right here is where you should put the function that you want to execute when your in app purchase is complete
default:
println("IAP not setup")
}
}
var alert = UIAlertView(title: "Thank You", message: "Your purchase(s) were restored. You may have to restart the app before banner ads are removed.", delegate: nil, cancelButtonTitle: "OK")
alert.show()
}
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
println("add paymnet")
for transaction:AnyObject in transactions {
var trans = transaction as! SKPaymentTransaction
println(trans.error)
switch trans.transactionState {
case .Purchased, .Restored:
println("buy, ok unlock iap here")
println(p.productIdentifier)
let prodID = p.productIdentifier as String
switch prodID {
case "GameOverSaveSavior":
//Here you should put the function you want to execute when the purchase is complete
var alert = UIAlertView(title: "Thank You", message: "You may have to restart the app before the banner ads are removed.", delegate: nil, cancelButtonTitle: "OK")
alert.show()
default:
println("IAP not setup")
}
queue.finishTransaction(trans)
break;
case .Failed:
println("buy error")
queue.finishTransaction(trans)
break;
default:
println("default")
break;
}
}
}
func finishTransaction(trans:SKPaymentTransaction)
{
println("finish trans")
}
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
println("remove trans");
}
当应用程序运行时,这会将"product request"
输出到控制台。
(3)在GameScene.swift中,在我的touchesBegan
func中,当触摸右键时,我有以下内容:
//In app purchase
if touchedNode == saveMeBtn {
println("button touched!")
for product in list {
var prodID = product.productIdentifier
if(prodID == "GameOverSaveSavior") {
p = product
buyProduct() //This is one of the functions we added earlier
break;
}
}
触摸按钮时输出"button touched!"
。
我不知道我做错了什么。代码编译没有错误,但触摸我的按钮时没有任何反应。没有警告要求用户登录或购买任何东西。 我主要关注这个问题: in app purchase in SKScene
在编写代码之前还有什么我应该做的吗?我在代码中遗漏了什么吗?
答案 0 :(得分:0)
我想我可以帮到你:
过去我有过你的问题。还有一个类似的我在这里修复过:My IAP isn't working. Bugs at func Paymentqueue
这是我找到的解决方案:
删除
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
在任何地方你都拥有它,并在每次应用程序启动时将其执行一次(仅将其放置)(我将其放在viewDidLoad()中)。
这将检查所有未完成的交易,并在应用加载后终止它们,从而在用户触发IAP之前删除任何可能的错误。
(如果这个答案对你有所帮助,请不要忘记upvote;))
P.S。:另外,这不是我的问题,但请确保为每个PurchaseState完成事务处理(),如下所示:
func paymentQueue(queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) {
print("Add Payment")
for transaction:AnyObject in transactions{
let trans = transaction as! SKPaymentTransaction
print(trans.error)
switch trans.transactionState{
case .Purchased:
print("IAP unlocked")
print(p.productIdentifier)
let prodID = p.productIdentifier as String
switch prodID{
case "IAP id":
print("Keep on")
keepOn()
default:
print("IAP not setup")
}
queue.finishTransaction(trans)
break
case .Failed:
print ("Buy error")
queue.finishTransaction(trans)
break
default:
print("default: Error")
break
}
}
}
永远不要忘记:
queue.finishTransaction(trans)
并为.Restored制作单独的案例。