如何从阵列存储中访问JS函数?

时间:2015-09-04 21:13:12

标签: javascript arrays function html5-canvas

我正在使用html5画布中的自定义“按钮”。因为我有这么多按钮,我认为将它存储在一个数组中会更有意义。我的困境是,我不太确定如何实现“附加”到特定按钮的自定义功能。我见过this posting,不确定这是否适用于此。

显然btn[i].function+"()";并没有削减它。

Here's a JSFiddle.

如何在按钮阵列中存储自定义功能,并在鼠标点击时成功调用它?

代码如下:

<!doctype html>
<html>
<head>
    <script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
    <style>
        body {background-color: black; margin: 8px; }
        #canvas {border: 1px solid gray;}
    </style>
    <script>
        $(function() {
            var canvas = document.getElementById("canvas");
            var ctx = canvas.getContext("2d");
            var $canvas = $("#canvas");
            var canvasOffset = $canvas.offset();
            var offsetX = canvasOffset.left;
            var offsetY = canvasOffset.top;
            var scrollX = $canvas.scrollLeft();
            var scrollY = $canvas.scrollTop();
            var cw = canvas.width;
            var ch = canvas.height;

            var btn = [{
                x: 50,
                y: 100,
                width: 80,
                height: 50,
                display: "Hello There",
                function: "functionA" // Is this right?
            }, {
                x: 150,
                y: 100,
                width: 80,
                height: 50,
                display: "Why Not?",
                function: "functionB" // Is this right?
            }, {
                x: 250,
                y: 100,
                width: 80,
                height: 50,
                display: "Let's Go!",
                function: "functionC" // Is this right?
            }];

            function drawAll() {
                ctx.clearRect(0, 0, cw, ch);
                for (var i = 0; i < btn.length; i++) {
                    drawButton(ctx, btn[i].x, btn[i].y, btn[i].width, btn[i].height, btn[i].display);
                }
            }

            drawAll();

            // listen for mouse events
            $("#canvas").mousedown(function(e) {
                handleMouseDown(e);
            });

            function handleMouseDown(e) {
                // tell the browser we'll handle this event
                e.preventDefault();
                e.stopPropagation();

                // save the mouse position
                lastX = parseInt(e.clientX - offsetX);
                lastY = parseInt(e.clientY - offsetY);

                // hit all existing buttons
                for (var i = 0; i < btn.length; i++) {
                    if ((lastX < (btn[i].x + btn[i].width)) &&
                        (lastX > btn[i].x) &&
                        (lastY < (btn[i].y + btn[i].height)) &&
                        (lastY > btn[i].y)) {
                        // execute button function
                        btn[i].function+"()"; // obviously this is just wrong.
                        console.log("Button #" + (i + 1) + " has been clicked!!" );
                    }
                }
            }

            function drawButton(context, x, y, width, height, text) {
                var myGradient = context.createLinearGradient(0, y, 0, y + height);
                myGradient.addColorStop(0, '#999999');
                myGradient.addColorStop(1, '#222222');
                context.fillStyle = myGradient;
                context.fillRect(x, y, width, height);
                context.fillStyle = 'white';
                // textAlign aligns text horizontally relative to placement
                context.textAlign = 'center';
                // textBaseline aligns text vertically relative to font style
                context.textBaseline = 'middle';
                context.font = 'bold 15px sans-serif';
                context.fillText(text, x + width / 2, y + height / 2);
            }

            function functionA() {
                alert("Yipee Function A!");
            }

            function functionB() {
                alert("Yowza, it's Function B!");
            }

            function functionC() {
                alert("Now showing Function C!");
            }
        })
    </script>
</head>

<body>
    <canvas id="canvas" width=400 height=300></canvas>
</body>   
</html>

3 个答案:

答案 0 :(得分:3)

尝试将按钮更改为:

{
    display: "Hello There",
    action: functionA 
 }

并调用:

btn[i].action();

我将名称function更改为action,因为function是保留字,不能用作对象属性名称。

答案 1 :(得分:1)

你可以存储数组中函数的引用,只是丢失名称​​周围的"符号(目前它们是字符串而不是函数引用),创建这样的数组:

var btn = [{
                x: 50,
                y: 100,
                width: 80,
                height: 50,
                display: "Hello There",
                function: functionA
            }, {
                x: 150,
                y: 100,
                width: 80,
                height: 50,
                display: "Why Not?",
                function: functionB
            }]

然后你可以写btn[i].function()来打电话。

答案 2 :(得分:1)

不要将函数的名称放在数组中,对函数本身进行引用:

        var btn = [{
            x: 50,
            y: 100,
            width: 80,
            height: 50,
            display: "Hello There",
            'function': functionA
        }, {
            x: 150,
            y: 100,
            width: 80,
            height: 50,
            display: "Why Not?",
            'function': functionB
        }, {
            x: 250,
            y: 100,
            width: 80,
            height: 50,
            display: "Let's Go!",
            'function': functionC
        }];

要调用该函数,请执行以下操作:

btn[i]['function']();

我已将function放在文字中的引号中,并使用数组表示法来访问它,因为它是一个保留关键字。