所以我在[2]中有一个按钮,它通过导航控制器推送到[3]所以我可以使用工具栏中的“后退”按钮返回[2]。一切正常。
在[4]中我也有一个按钮,我希望它转到[3]。但是它也应该通过导航控制器,这样当我按“返回”时我可以再次返回[2]。
所以实际上我希望[4]上的按钮像[1] [2] [3]一样,以便我可以从[3]返回[2]
@IBAction func showKaart(sender: AnyObject) {
performSegueWithIdentifier("menuToKaart", sender: sender)
}
答案 0 :(得分:1)
如果我理解你的问题,我相信会尝试。
请注意您的根视图控制器是vc[2]
,好吗?
你从vc[2]
>推出vc[3]
,然后按下并返回vc[2]
,这没关系!
你从vc[4]
>推出vc[3]
,然后按下并返回vc[4]
,但您需要返回vc[2]
?
对于此逻辑,您可以为vc[3]
对于你的vc[3]
,我这样做是为了控制行为。
class ViewController3:UIViewController{
var backToRoot:Bool = false;
override func viewDidLoad() {
super.viewDidLoad();
self.hideAndAddNewBackButton();
}
private func hideAndAddNewBackButton(){
self.navigationItem.hidesBackButton = true
let newBackButton = UIBarButtonItem(title: "Back", style: UIBarButtonItemStyle.Plain, target: self, action: "back:")
self.navigationItem.leftBarButtonItem = newBackButton;
}
func back(sender: UIBarButtonItem) {
if backToRoot{
self.navigationController?.popToRootViewControllerAnimated(true);
}else{
self.navigationController?.popViewControllerAnimated(true)
}
}
func needBackToRoot(){
backToRoot = true;
}
}
现在在vc[4]
我认为您可以修改vc[3]
的后退按钮行为
我介意用你的vc[4]
首先使用performSegue。
class ViewController4PerfomSegue:UIViewController{
@IBAction func pressButtonToPushViewController3(sender:AnyObject?){
self.performSegueWithIdentifier("showViewController3", sender: nil);
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let viewController3 = segue.destinationViewController as? ViewController3{
viewController3.needBackToRoot();
}
}
}
第二步使用导航视图控制器中的推送手册
class ViewController4Push:UIViewController{
@IBAction func pressButtonToPushViewController3(sender:AnyObject?){
let viewController3 = ViewController3(nibName: "ViewController3", bundle: nil);
viewController3.needBackToRoot();
self.navigationController?.pushViewController(viewController3, animated: true);
}
}
编辑:从故事板中实例化的新方法
class ViewController4Push:UIViewController{
@IBAction func pressButtonToPushViewController3(sender:AnyObject?){
if let viewController3 = storyboard!.instantiateViewControllerWithIdentifier("ViewController3") as? ViewController3{
viewController3.needBackToRoot();
self.navigationController?.pushViewController(viewController3, animated: true);
}
}
}
修改:删除新视图时
class ViewController4Push:UIViewController, UINavigationControllerDelegate{
@IBAction func pressButtonToPushViewController3(sender:AnyObject?){
if let viewController3 = storyboard!.instantiateViewControllerWithIdentifier("ViewController3") as? ViewController3{
viewController3.needBackToRoot();
self.navigationController?.delegate = self;
self.navigationController?.pushViewController(viewController3, animated: true);
}
}
func navigationController(navigationController: UINavigationController, didShowViewController viewController: UIViewController, animated: Bool) {
self.navigationController?.delegate = nil;
self.dismissViewControllerAnimated(false, completion: nil);
//or self.removeFromParentViewController();
}
}
如果我理解了问题,我希望能帮助你
编辑:在与思南聊天后,我们用简单的方法解决它,只需强制回复呈现应用程序的根元素
class ViewCustomController:UIViewController{
override func viewDidLoad() {
super.viewDidLoad();
self.hideAndAddNewBackButton();
}
private func hideAndAddNewBackButton(){
self.navigationItem.hidesBackButton = true
let newBackButton = UIBarButtonItem(title: "Back", style: UIBarButtonItemStyle.Plain, target: self, action: "back:")
self.navigationItem.leftBarButtonItem = newBackButton;
}
func back(sender: UIBarButtonItem) {
if let viewControllerRoot = storyboard!.instantiateViewControllerWithIdentifier("ViewControllerRoot") as? ViewControllerRoot{
self.navigationController?.pushViewController(viewController2, animated: true);
}
}
}
答案 1 :(得分:0)
[4]需要嵌入导航控制器中。之后,将@IBAction
更改为使用pushViewController:Animated:
上的navigationController
代替performSegueWithIdentifier