我目前有一个画布应用程序,我可以在其中添加对象(形状)。这是我的FIDDLE。您基本上单击将初始化画布的新模拟,然后您可以添加圆或矩形。
我正在尝试添加名为"添加子项"的功能您可以在其中单击某个对象(形状),然后单击添加子项并添加另一个对象(形状),它们都与一条线链接。类似于DEMO的东西。
我认为此功能的pesudo代码如下所示:
function addChild(){
get getActiveObject
draw a line/arrow connect it with getActiveObject
draw object connected with line
should be able to move it / strecth it around
}
我想知道这是否可行以及如何开始。请指教。
答案 0 :(得分:3)
您需要侦听object:selected
事件以添加连接线和object:moving
事件以更新线坐标。
// function for drawing a line
function makeLine(coords) {
return new fabric.Line(coords, {
fill: 'red',
stroke: 'red',
strokeWidth: 5,
selectable: false
});
}
var canvas;
window.newAnimation = function(){
canvas = new fabric.Canvas('canvas');
var selectedElement = null;
canvas.on('object:selected', function(options) {
// we are doing t oadd a connection
if (canvas.connect) {
canvas.connect = false;
var from = selectedElement.getCenterPoint();
var to = options.target.getCenterPoint();
var line = makeLine([from.x, from.y, to.x, to.y]);
canvas.add(line);
// these take care of moving the line ends when the object moves
selectedElement.moveLine = function() {
var from = selectedElement.getCenterPoint();
line.set({ 'x1': from.x, 'y1': from.y });
};
options.target.moveLine = function() {
var to = options.target.getCenterPoint();
line.set({ 'x2': to.x, 'y2': to.y });
};
}
selectedElement = options.target;
});
canvas.on('object:moving', function(e) {
e.target.moveLine();
canvas.renderAll();
});
}
window.addChild = function() {
canvas.connect = true;
}
window.addChild会跟踪是否单击了Add Child(并且应该添加到按钮的onclick),以便下一个object:selected
可以绘制线(否则它只是跟踪当前选定的元素)
<button onClick="addChild()">Add Child</button>
请注意,对于完整的解决方案,您需要能够取消添加子项,并且您可能希望处理对象大小调整(当前移动对象时行更新但是当您调整对象大小时不行)
答案 1 :(得分:3)
这是您正在寻找的新版本,包括支持多个连接和删除
添加子功能
function addChildLine(options) {
canvas.off('object:selected', addChildLine);
// add the line
var fromObject = canvas.addChild.start;
var toObject = options.target;
var from = fromObject.getCenterPoint();
var to = toObject.getCenterPoint();
var line = new fabric.Line([from.x, from.y, to.x, to.y], {
fill: 'red',
stroke: 'red',
strokeWidth: 5,
selectable: false
});
canvas.add(line);
// so that the line is behind the connected shapes
line.sendToBack();
// add a reference to the line to each object
fromObject.addChild = {
// this retains the existing arrays (if there were any)
from: (fromObject.addChild && fromObject.addChild.from) || [],
to: (fromObject.addChild && fromObject.addChild.to)
}
fromObject.addChild.from.push(line);
toObject.addChild = {
from: (toObject.addChild && toObject.addChild.from),
to: (toObject.addChild && toObject.addChild.to) || []
}
toObject.addChild.to.push(line);
// to remove line references when the line gets removed
line.addChildRemove = function () {
fromObject.addChild.from.forEach(function(e, i, arr) {
if (e === line)
arr.splice(i, 1);
});
toObject.addChild.to.forEach(function (e, i, arr) {
if (e === line)
arr.splice(i, 1);
});
}
// undefined instead of delete since we are anyway going to do this many times
canvas.addChild = undefined;
}
function addChildMoveLine(event) {
canvas.on(event, function (options) {
var object = options.target;
var objectCenter = object.getCenterPoint();
// udpate lines (if any)
if (object.addChild) {
if (object.addChild.from)
object.addChild.from.forEach(function (line) {
line.set({ 'x1': objectCenter.x, 'y1': objectCenter.y });
})
if (object.addChild.to)
object.addChild.to.forEach(function (line) {
line.set({ 'x2': objectCenter.x, 'y2': objectCenter.y });
})
}
canvas.renderAll();
});
}
window.addChild = function () {
canvas.addChild = {
start: canvas.getActiveObject()
}
// for when addChild is clicked twice
canvas.off('object:selected', addChildLine);
canvas.on('object:selected', addChildLine);
}
由于我们没有画布参考,除非单击添加动画,否则必须在添加动画处理程序中附加处理程序
window.newAnimation = function () {
canvas = new fabric.Canvas('canvas');
// we need this here because this is when the canvas gets initialized
['object:moving', 'object:scaling'].forEach(addChildMoveLine)
}
删除对象时删除行
window.deleteObject = function () {
var object = canvas.getActiveObject();
// remove lines (if any)
if (object.addChild) {
if (object.addChild.from)
// step backwards since we are deleting
for (var i = object.addChild.from.length - 1; i >= 0; i--) {
var line = object.addChild.from[i];
line.addChildRemove();
line.remove();
}
if (object.addChild.to)
for (var i = object.addChild.to.length - 1; i >= 0; i--) {
var line = object.addChild.to[i];
line.addChildRemove();
line.remove();
}
}
// from original code
object.remove();
}