我意识到有数百页与此错误有关。然而,我已经查看了很多这些并且无法找到与我的特定问题相关的内容,所以如果这是一个重复的线程,我会道歉。我试图修改由Unity提供的2D相机脚本,以选择其“目标”(它遵循的游戏对象)到用户选择的任何字符。我是C#的新手所以我真的不太清楚如何处理这个错误。我发布了整个代码以防万一,但错误很可能在前10行左右找到
using UnityEngine;
namespace UnitySampleAssets._2D
{
public class Camera2DFollow : MonoBehaviour
{
private string character = PlayerPrefs.GetString("Character")
public Transform target = Transform.Find(character);
public float damping = 1;
public float lookAheadFactor = 3;
public float lookAheadReturnSpeed = 0.5f;
public float lookAheadMoveThreshold = 0.1f;
private float offsetZ;
private Vector3 lastTargetPosition;
private Vector3 currentVelocity;
private Vector3 lookAheadPos;
// Use this for initialization
private void Start()
{
lastTargetPosition = target.position;
offsetZ = (transform.position - target.position).z;
transform.parent = null;
}
// Update is called once per frame
private void Update()
{
// only update lookahead pos if accelerating or changed direction
float xMoveDelta = (target.position - lastTargetPosition).x;
bool updateLookAheadTarget = Mathf.Abs(xMoveDelta) > lookAheadMoveThreshold;
if (updateLookAheadTarget)
{
lookAheadPos = lookAheadFactor*Vector3.right*Mathf.Sign(xMoveDelta);
}
else
{
lookAheadPos = Vector3.MoveTowards(lookAheadPos, Vector3.zero, Time.deltaTime*lookAheadReturnSpeed);
}
Vector3 aheadTargetPos = target.position + lookAheadPos + Vector3.forward*offsetZ;
Vector3 newPos = Vector3.SmoothDamp(transform.position, aheadTargetPos, ref currentVelocity, damping);
transform.position = newPos;
lastTargetPosition = target.position;
}
}
}
答案 0 :(得分:1)
您无法使用其他变量
初始化变量driver.findElements(By.cssSelector("input[required]"))
而是将其放在private string character = PlayerPrefs.GetString("Character")
public Transform target = Transform.Find(character); // <---- Trying to access 'character' which is a variable
方法
Start()