答案 0 :(得分:27)
在谷歌搜索时,我找到了两种方法来为Android做use ShaderFactory或使用new Shader(new LinearGradient())
扩展View。两个答案都是相同的 - 每次new Shader()
方法调用都会调用View.onDraw(Canvas canvas)
。如果这样的动画渐变数超过~3,它真的很贵。
所以我做了另一种方式。我使用单个预先计算的new
避免每onDraw()
次调用LinearGradient
。这就是它的样子(gif,所以动画衰败了):
诀窍是创建LinearGradient
,colorsCount
倍View.getWidth()
。之后,您可以在绘制渐变时使用canvas.translate()
来更改其颜色,因此new
中根本不会调用onDraw()
。
要创建渐变,您需要当前的宽度和高度。我在onSizeChanged()
做了。我也在这里设置Shader
。
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = getWidth();
height = getHeight();
LinearGradient gradient = new LinearGradient(
0, height / 2, width * colors.length - 1, height / 2,
colors, null, Shader.TileMode.REPEAT);
fillPaint.setShader(gradient);
shapePath = getParallelogrammPath(width, height, sidesGap);
shapeBorderPath = getParallelogrammPath(width, height, sidesGap);
}
我使用路径因为平行四边形视图,你可以使用你想要的任何东西。在实施绘图时,您应该注意两件事:您需要translate()
整个canvas
当前偏移量和offset()
填充形状:
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.translate(-gradientOffset, 0);
shapePath.offset(gradientOffset, 0f, tempPath);
canvas.drawPath(tempPath, fillPaint);
canvas.restore();
canvas.drawPath(shapeBorderPath, borderPaint);
super.onDraw(canvas); // my View is FrameLayout, so need to call it after
}
另外你应该使用canvas.save()
& canvas.restore()
。它会将画布的内部矩阵保存到堆栈中并相应地恢复它。
所以你需要做的最后一件事是动画gradientOffset
。您可以使用所需的所有内容,例如ObjectAnimator (Property Animation)。我使用TimeAnimator,因为我需要控制updateTick
并直接开始偏移。这是我的认识(有点困难和苛刻):
static public final int LIFETIME_DEAFULT = 2300;
private long lifetime = LIFETIME_DEAFULT, updateTickMs = 25, timeElapsed = 0;
private long accumulatorMs = 0;
private float gradientOffset = 0f;
public void startGradientAnimation() {
stopGradientAnimation();
resolveTimeElapsed();
final float gradientOffsetCoef = (float) (updateTickMs) / lifetime;
final int colorsCount = this.colors.length - 1;
gradientAnimation.setTimeListener(new TimeAnimator.TimeListener() {
@Override
public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) {
final long gradientWidth = width * colorsCount;
if (totalTime > (lifetime - timeElapsed)) {
animation.cancel();
gradientOffset = gradientWidth;
invalidate();
} else {
accumulatorMs += deltaTime;
final long gradientOffsetsCount = accumulatorMs / updateTickMs;
gradientOffset += (gradientOffsetsCount * gradientWidth) * gradientOffsetCoef;
accumulatorMs %= updateTickMs;
boolean gradientOffsetChanged = (gradientOffsetsCount > 0) ? true : false;
if (gradientOffsetChanged) {
invalidate();
}
}
}
});
gradientAnimation.start();
}
您可以找到完整的View
代码here
答案 1 :(得分:9)
答案 2 :(得分:4)
只是重写了@Krzysztof Misztal对java
的回答:
public static void startAnimation(final int view, final Activity activity) {
final int start = Color.parseColor("#FDB72B");
final int mid = Color.parseColor("#88FDB72B");
final int end = Color.TRANSPARENT;
final ArgbEvaluator evaluator = new ArgbEvaluator();
View preloader = activity.findViewById(R.id.gradientPreloaderView);
preloader.setVisibility(View.VISIBLE);
final GradientDrawable gradient = (GradientDrawable) preloader.getBackground();
ValueAnimator animator = TimeAnimator.ofFloat(0.0f, 1.0f);
animator.setDuration(500);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.setRepeatMode(ValueAnimator.REVERSE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
Float fraction = valueAnimator.getAnimatedFraction();
int newStrat = (int) evaluator.evaluate(fraction, start, end);
int newMid = (int) evaluator.evaluate(fraction, mid, start);
int newEnd = (int) evaluator.evaluate(fraction, end, mid);
int[] newArray = {newStrat, newMid, newEnd};
gradient.setColors(newArray);
}
});
animator.start();
}
public static void stopAnimation(final int view, final Activity activity){
ObjectAnimator.ofFloat(activity.findViewById(view), "alpha", 0f).setDuration(125).start();
}
其中view
是具有渐变背景的简单View
:
//gradient_preloader
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<gradient
android:startColor="#FDB72B"
android:endColor="#00000000"
android:angle="0"/>
</shape>
视图:
<View
android:id="@+id/gradientPreloaderView"
android:layout_width="match_parent"
android:visibility="gone"
android:layout_height="@dimen/basic_8_dp"
android:background="@drawable/gradient_preloader" />
希望我的回答会有所帮助
答案 3 :(得分:1)
最新的替代答案。
class GradientAnimationDrawable(
start: Int = Color.rgb(0, 143, 209),
center: Int = Color.rgb(1, 106, 154),
end: Int = Color.rgb(28, 179, 249),
frameDuration: Int = 3000,
enterFadeDuration: Int = 0,
exitFadeDuration: Int = 3000
) : AnimationDrawable() {
private val gradientStart = GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, intArrayOf(start, center, end))
.apply {
shape = GradientDrawable.RECTANGLE
gradientType = GradientDrawable.LINEAR_GRADIENT
}
private val gradientCenter = GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, intArrayOf(center, end, start))
.apply {
shape = GradientDrawable.RECTANGLE
gradientType = GradientDrawable.LINEAR_GRADIENT
}
private val gradientEnd = GradientDrawable(GradientDrawable.Orientation.RIGHT_LEFT, intArrayOf(end, start, center))
.apply {
shape = GradientDrawable.RECTANGLE
gradientType = GradientDrawable.LINEAR_GRADIENT
}
init {
addFrame(gradientStart, frameDuration)
addFrame(gradientCenter, frameDuration)
addFrame(gradientEnd, frameDuration)
setEnterFadeDuration(enterFadeDuration)
setExitFadeDuration(exitFadeDuration)
isOneShot = false
}
}