我正在研究一个简单的clojure扫雷游戏,主要是为了锻炼一下这个语言。 "核心游戏引擎"准备就绪,现在我想添加一个简单的用户界面。我查看了seesaw,到目前为止它工作得非常好。
我唯一要努力的是我想要使用的mig layout。我的想法是采用以下布局:
_______________________
[_________NORTH_________]
[ ][ ][ ]
[ W ][ FIXED ][ E ]
[ E ][ SIZE ][ A ]
[ S ][ BOARD ][ S ]
[ T ][ ][ T ]
[___][_____________][___]
[_________SOUTH_________]
在调整窗口大小的情况下,北,西,东,南应该增长。主面板应具有固定尺寸,所有按钮代表游戏板。
在我阅读有关mig布局之前,我考虑使用包含网格面板的边框面板,但是在seesaw github页面上提到:
Seesaw在seesaw.core / form-panel函数中对GridBagLayout提供了基本的支持。我不推荐使用它,因为它不像使用MigLayout(seesaw.mig)或JGoodies(seesaw.forms)那样半生不熟。
我想试试MigLayout。我的第一次尝试:
(defn make-border-panel
[]
(mig-panel
:constraints ["fill" "[grow][][grow]" "[grow][][grow]"]
:items [
["X" "shrink 0" ]
["X" "shrink 0" ]
["X" "shrink 0" ]
["X" "shrink 0" ]
["X" "shrink 0" ]
["X" "shrink 0" ]
["X" "shrink 0" ]
["X" "shrink 0" ]
["X" "shrink 0" ]
["Minesweeper North" "dock north"]
["W" "dock west" ]
["E" "dock east" ]
["Minesweeper South" "dock south"]
]))
更新1
我暂时忽略了北,南,西,东,并做了以下事情,至少得到了中心板:
(defn make-button [x y]
(button :id (format "cell_%d_%d" x y)
:icon (clojure.java.io/resource "minesweeper/icons/button.png")))
(defn make-board
[w h]
(mig-panel
:constraints [(str "wrap" w) "[]" "[]" ]
:items (for [x (range w) y (range h)]
(vector (make-button x y) "w 24px!, h 24px!"))))
答案 0 :(得分:0)
我意识到我的扫雷游戏并不需要WEST和EAST面板。我的最终布局如下:
_____________
[____NORTH____]
[ ]
[ ]
[ CENTER ]
[ ]
[_____________]
[____SOUTH____]
中心本身是另一个包含代表地雷的按钮的面板。 clojure中的代码如下所示:
(defn make-layout
[rows cols level]
(mig-panel
:constraints ["wrap1" "[center]" "[][]" ]
:items [[(make-info-panel)]
[(make-board-panel rows cols level)]]))
(defn make-board-panel
[rows cols level]
(let [bg (button-group)]
(mig-panel
:constraints [(str "gap 0, wrap" rows) "[]" "[]" ]
:items (for [row (range rows) col (range cols)]
(vector (make-button row col level bg) "w 24px!, h 24px!")))))