我正在写一个类似愤怒的小鸟的游戏,我希望当玩家输入'然后' o'然后' ; d' ('上帝',对于'上帝模式'),目标将在鸟当前(给定度和初始速度)着陆的地方出现(如果你' d开火)。 - 上帝模式在游戏中可以使用3次。
所以我尝试了类,并存储了每个两个最后一个字符: [我使用tkinter和Image,来自PIL的ImageTk]
class GodMode:
times_left = 3 # Default
def __init__(self, master, image_file):
self.master = master
self.target_image = Image.open(image_file)
self.target = ImageTk.PhotoImage(self.target_image.resize((RED_CROSS_WIDTH, RED_CROSS_HEIGHT), Image.ANTIALIAS))
def display(self, bird):
self.times_left -= 1
self.x = physics.distance_traveled(bird)
self.y = TARGET_Y_LOCATION
self.master.create_image(self.x, self.y, image = self.target)
def typing_god(self, keystroke, bird):
'''This function is first called when "g" is typed, from another
function (who is binded in the "main" function)
'''
if keystroke is None:
self.last_char = "g"
else:
if keystroke.char == "d" or keystroke.char == "D":
if self.last_char == "o" and self.char_before_last == "g":
if self.times_left == 3:
self.god_mode_start(bird)
elif 0 < self.times_left:
self.god_mode_alert(bird)
else:
help_over()
return
else:
self.char_before_last = self.last_char
self.last_char = keystroke.char
self.master.bind('<Key>', lambda event: typing_god(event, bird))
def god_mode_start(self):
start_input = messagebox.askyesno(title = "GOD Mode", message = "The god mode is only optional 3 times. Are you sure?")
if not start_input:
return
self.display(bird)
def god_mode_alert(self, bird):
start = messagebox.showinfinfo(title = "GOD Mode", message = GOD_MODE_FORMAT % self.gode_mode_left)
if not start:
return
self.display(bird)
@staticmethod
def help_over():
messagebox.showinfo(title = "GOD Mode not available", message = "You have used all your help.")
......但那不起作用,我不知道为什么。
非常感谢您的帮助!
大卫
答案 0 :(得分:0)
看起来self.master.bind('<Key>', lambda event: typing_god(event, bird))
可能永远不会被调用,你是否在这个语句周围添加了一个打印来检查?
您可能希望将其放在构造函数中,并使用self.typing_god
:
def __init__(self, master, image_file):
self.master = master
self.target_image = Image.open(image_file)
self.target = ImageTk.PhotoImage(self.target_image.resize((RED_CROSS_WIDTH, RED_CROSS_HEIGHT), Image.ANTIALIAS))
# Add a debug statement to check that this method is getting called
print "Binding key events to self.typing_god"
# Bind the key down event in the constructor
self.master.bind('<Key>', lambda event: self.typing_god(event, bird))
答案 1 :(得分:0)
执行绑定时,您可以将事件串在一起。所以,例如,你可以绑定三个字符序列&#34; god&#34; (例如:"<g><o><d>"
)
def god_mode(event):
print("god mode is activated")
some_widget.bind("<g><o><d>", god_mode)
假设some_widget
具有键盘焦点,当您按下按键&#34; g&#34;,&#34; o&#34;和&#34; d&#34;按此顺序,将打印消息。
这是使用虚拟活动的好机会。您可以定义自己的事件并将其绑定到它:
some_widget.event_add("<<GodMode>>", "<g><o><d>")
some_widget.bind("<<GodMode>>", god_mode)
答案 2 :(得分:-1)
我会使用deque
。您可以设置maxlen = 3
。当你获得新的按键时,你可以附加它。检查god
中是否有deque
也很容易:
In [1]: from collections import deque
In [2]: d = deque(maxlen=3)
In [3]: d.append('g') # new keystroke
In [4]: d.append('o') # new keystroke
In [5]: d.append('d') # new keystroke
In [6]: d
Out[6]: deque(['g', 'o', 'd'], maxlen=3)
In [7]: ''.join(d) == 'god' # check if we already in the god mode
Out[7]: True
In [8]: d.append('x') # new keystroke
In [9]: d
Out[9]: deque(['o', 'd', 'x'], maxlen=3)
In [10]: ''.join(d) == 'god' # check if we already in the god mode
Out[10]: False