你好,我正在研究最后一年的项目应用,而且我对HTML5没有多少经验。
我正在尝试创建一个简单的画布,在开始时加载图像,加载图像时,我希望能够在图像上放置标记,就像谷歌地图允许放置标记一样....标记很可能是图像,但我需要计算X和Y位置,并显示放置在最初加载图像上的每个标记的坐标.......
标记可以在javascript中存储为数组,也可以是ajax,因为它可以更新并且地图需要刷新
提前感谢您提供任何帮助。非常感谢
答案 0 :(得分:17)
Zrik好的我已经为你创建了一个jsFiddle,它应该给你一个很好的开始:)。
jsFiddle:https://jsfiddle.net/7hed6uxL/2/
HTML
<p>Click on the map to place a marker</p>
<canvas id="Canvas" width="700" height="700"></canvas>
的Javascript
// Target the canvas element on the page
var canvas = document.getElementById('Canvas');
var context = canvas.getContext("2d");
// Map sprite
var mapSprite = new Image();
mapSprite.src = "http://www.retrogameguide.com/images/screenshots/snes-legend-of-zelda-link-to-the-past-8.jpg";
// Create a basic class which will be used to create a marker
var Marker = function () {
this.Sprite = new Image();
this.Sprite.src = "http://www.clker.com/cliparts/w/O/e/P/x/i/map-marker-hi.png"
this.Width = 12;
this.Height = 20;
this.XPos = 0;
this.YPos = 0;
}
// Array of markers
var Markers = new Array();
// When the user clicks their mouse on our canvas run this code
var mouseClicked = function (mouse) {
// Get corrent mouse coords
var rect = canvas.getBoundingClientRect();
var mouseXPos = (mouse.x - rect.left);
var mouseYPos = (mouse.y - rect.top);
// Move the marker when placed to a better location
var marker = new Marker();
marker.XPos = mouseXPos - (marker.Width / 2);
marker.YPos = mouseYPos - marker.Height;
// Push our new marker to our Markers array
Markers.push(marker);
}
// Add mouse click event listener to canvas
canvas.addEventListener("mousedown", mouseClicked, false);
// Run this once so we setup text rendering
var firstLoad = function () {
context.font = "15px Georgia";
context.textAlign = "center";
}
firstLoad();
// This will be called 60 times a second, look at the code at the bottom `setInterval`
var main = function () {
// Update our canvas
draw();
};
var draw = function () {
// Clear Canvas
context.fillStyle = "#000";
context.fillRect(0, 0, canvas.width, canvas.height);
// Draw map
// Sprite, X location, Y location, Image width, Image height
// You can leave the image height and width off, if you do it will draw the image at default size
context.drawImage(mapSprite, 0, 0, 700, 700);
// Draw markers
for (var i = 0; i < Markers.length; i++) {
var tempMarker = Markers[i];
// Draw marker
context.drawImage(tempMarker.Sprite, tempMarker.XPos, tempMarker.YPos, tempMarker.Width, tempMarker.Height);
// Calculate position text
var markerText = "Postion (X:" + tempMarker.XPos + ", Y:" + tempMarker.YPos;
// Draw a simple box so you can see the position
var textMeasurements = context.measureText(markerText);
context.fillStyle = "#666";
context.globalAlpha = 0.7;
context.fillRect(tempMarker.XPos - (textMeasurements.width / 2), tempMarker.YPos - 15, textMeasurements.width, 20);
context.globalAlpha = 1;
// Draw position above
context.fillStyle = "#000";
context.fillText(markerText, tempMarker.XPos, tempMarker.YPos);
}
};
setInterval(main, (1000 / 60)); // Refresh 60 times a second
我已经对代码进行了评论,因此它应该向您解释一切,如果您需要更多帮助,请告诉我。也只是为了让你知道你不应该使用硬编码的数字I.E这一行context.fillRect(tempMarker.XPos - (textMeasurements.width / 2), tempMarker.YPos - 15, textMeasurements.width, 20);
你应该将20
值存储在一个变量中,因为它总是文本背景框的高度。但我把它放在那里让你学习什么对你有用。