我有一个项目,我正在从VC6迁移到VS2013。在我构建项目的过程中,我遇到了这个错误。
错误LNK2005:“public:virtual __thiscall CMemDC :: ~CMemDC(void)” (?? 1CMemDC @@ UAE @ XZ)已在GameBoard.obj中定义
以下是可能正在创建此问题的文件。
GameBoard.h
#include "DirectSound.h"
#include "MIDI.h"
#include <vector>
class CGameBoard : public CWnd
{
friend class CTetrisDlg;
friend class COptionsDlg;
DECLARE_DYNAMIC(CGameBoard);
// Construction/Destruction
public:
CGameBoard();
virtual ~CGameBoard();
.......
};
GameBoard.cpp 文件定义了此析构函数。
#include "stdafx.h"
#include "Tetris.h"
#include "GameBoard.h"
#include "Piece.h"
#include "MemDC.h"
#include "VolumeCtrl.h"
#include <stdlib.h>
#include <time.h>
static CGameBoard * gpGameBoard;
CGameBoard::CGameBoard()
{
m_pCurPiece = m_pNextPiece = 0;
m_usLevel = 0;
m_clrCurPiece = RGB(0,0,0);
m_bShowGrid = TRUE;
m_nSquareWidth = 14;
m_nSquareHeight = 14;
m_clrBackground = RGB(255, 255, 255);
m_bExFigures = FALSE;
m_pMusic = 0;
m_uTimer = 0;
m_dwVolume = 100; // 100% music volume by default
gpGameBoard = this;
}
CGameBoard::~CGameBoard()
{
if(m_pCurPiece)
delete m_pCurPiece;
if(m_pNextPiece)
delete m_pNextPiece;
if( m_pMusic )
delete m_pMusic;
gpGameBoard = 0;
}
此析构函数仅在GameBoard.cpp
中定义一次,而GameBoard
未包含在任何其他cpp
或header file
中。
MemDC.h
#ifndef _MEMDC_H_
#define _MEMDC_H_
class CMemDC : public CDC {
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_oldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
public:
CMemDC(CDC* pDC) : CDC(), m_oldBitmap(NULL), m_pDC(pDC)
{
ASSERT(m_pDC != NULL); // If you asserted here, you passed in a NULL CDC.
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC){
// Create a Memory DC
CreateCompatibleDC(pDC);
pDC->GetClipBox(&m_rect);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_oldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
} else {
// Make a copy of the relevent parts of the current DC for printing
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
~CMemDC()
{
if (m_bMemDC) {
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_oldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC* operator->() {return this;}
// Allow usage as a pointer
operator CMemDC*() {return this;}
};
#endif
此问题与定义为here的单一定义规则有关,但我不知道该怎么做。
我做了一些建议here的修改。现在我得到了跟随错误。有什么想法,请吗?
错误LNK1181:无法打开输入文件'Nafxcwd.lib Libcmtd.lib'
答案 0 :(得分:1)
您尚未提供完整的代码。但总的来说,似乎你的代码缺少标题保护。这些是必要的,如果没有它们,你最有可能最终出现像你这样的链接器问题。
在Windows上,在所有标题文件的顶部添加此行:
#pragma once
通常,您可以在所有编译器中使用传统的标头防护
#ifndef HEADERNAME_H
#define HEADERNAME_H
//Put content of header file here
#endif
答案 1 :(得分:1)
最后,以下设置帮助我解决了这个问题..
Project properties->linker->input->ignore specific default library
..设置为.. nafxcw.lib libcmt.lib
Project properties->c/c++->Code generation->run time library
..设置为.. Multi threaded DLL (/MD)
Project properties->configuration properties->general->Use of MFC
..设置为.. use of MFC in a shared DLL
。除了这些设置之外,我没有更改任何代码(w.r.t.包括警卫等)。
答案 2 :(得分:0)
最近我的一些旧代码遇到了同样的问题。我觉得奇怪的是我在代码中定义了一个名为CMemDC的类的错误。我重命名了CMemJBDC类,错误就消失了。