我试图在Unity 3D中将base64字符串转换为Sprite,但我场景中的精灵仍为空白。
public var cardPicture : Image;
function ReceiveData(jsonReply : JSONObject) {
var pictureBytes : byte[] = System.Convert.FromBase64String(jsonReply.GetString("picture"));
var cardPictureTexture = new Texture2D( 720, 720);
Debug.Log(cardPictureTexture.LoadImage(pictureBytes));
var sprite : Sprite = new Sprite ();
sprite = Sprite.Create (cardPictureTexture, new Rect (0,0,720,720), new Vector2 (0.5f, 0.5f));
cardPicture.overrideSprite = sprite;
}
这打印出来是真的,但我不确定它是从字节中正确加载图像还是其他东西出错了。我不确定要检查什么以确定出了什么问题。将一些图片分配给场景中的cardPicture正确显示。
我记录了jsonReply.picture并使用了一个在线base64到图像转换器,它正确地显示了图像。
答案 0 :(得分:0)
byte[] pictureBytes = System.Convert.FromBase64String(jsonReply.GetString("picture"));
Texture2D tex = new Texture2D(2, 2);
tex.LoadImage( imageBytes );
Sprite sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), new Vector2(0.5f, 0.5f), 100.0f);
cardPicture.overrideSprite = sprite;
答案 1 :(得分:0)
我不知道这是否已解决,但我想分享我的解决方案。
void Start()
{
StartCoroutine(GetQR());
}
IEnumerator GetQR()
{
using (UnityWebRequest www = UnityWebRequest.Get(GetQR_URL))
{
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log(www.error);
}
else
{
// Show results as text
Debug.Log(www.downloadHandler.text);
QRData qr = JsonUtility.FromJson<QRData>(www.downloadHandler.text);
string result = Regex.Replace(qr.img, @"^data:image\/[a-zA-Z]+;base64,", string.Empty);
CovertBase64ToImage(result);
}
}
}
void CovertBase64ToImage(string img)
{
byte[] bytes = Convert.FromBase64String(img);
Texture2D myTexture = new Texture2D(512,212);
myTexture.LoadImage(bytes);
Sprite sprite = Sprite.Create(myTexture, new Rect(0, 0, myTexture.width, myTexture.height), new Vector2(0.5f, 0.5f));
QRimage.transform.parent.gameObject.SetActive(true);
QRimage.sprite = sprite;
}
它在统一版本 2019.4 上完美运行