我正在尝试用here中的条形创建旋转地球仪。您可以看到我的示例config。一切顺利,直到酒吧超越地平线。我不知道如何在行星的另一边从底部切割条形。有人可以建议我怎么做吗?
/*
* Original code source
* http://codepen.io/teetteet/pen/Dgvfw
*/
var width = 400;
var height = 400;
var scrollSpeed = 50;
var current = 180;
var longitudeScale = d3.scale.linear()
.domain([0, width])
.range([-180, 180]);
var planetProjection = d3.geo.orthographic()
.scale(200)
.rotate([longitudeScale(current), 0])
.translate([width / 2, height / 2])
.clipAngle(90);
var barProjection = d3.geo.orthographic()
.scale(200)
.rotate([longitudeScale(current), 0])
.translate([width / 2, height / 2])
.clipAngle(90);
var path = d3.geo.path()
.projection(planetProjection);
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
d3.json("https://dl.dropboxusercontent.com/s/4hp49mvf7pa2cg2/world-110m.json?dl=1", function(error, world) {
if (error) throw error;
var planet = svg.append("path")
.datum(topojson.feature(world, world.objects.land))
.attr("class", "land")
.attr("d", path);
d3.csv("https://dl.dropboxusercontent.com/s/v4kn2hrnjlgx1np/data.csv?dl=1", function(error, data) {
if (error) throw error;
var max = d3.max(data, function(d) {
return parseInt(d.Value);
})
var lengthScale = d3.scale.linear()
.domain([0, max])
.range([200, 250])
var bars = svg.selectAll(".bar")
.data(data)
.enter()
.append("line")
.attr("class", "bar")
.attr("stroke", "red")
.attr("stroke-width", "2");
function bgscroll() {
current += 1;
planetProjection.rotate([longitudeScale(current), 0]);
barProjection.rotate([longitudeScale(current), 0]);
planet.attr("d", path);
bars.attr("x1", function(d) {
return planetProjection([d.Longitude, d.Latitude])[0];
}).attr("y1", function(d) {
return planetProjection([d.Longitude, d.Latitude])[1];
}).attr("x2", function(d) {
barProjection.scale(lengthScale(d.Value));
return barProjection([d.Longitude, d.Latitude])[0];
}).attr("y2", function(d) {
barProjection.scale(lengthScale(d.Value));
return barProjection([d.Longitude, d.Latitude])[1];
});
}
// bgscroll();
setInterval(bgscroll, scrollSpeed);
})
})
答案 0 :(得分:4)
为了剪掉地平线上的条纹,我们添加一个以地球2D中心为中心并具有半径的遮罩。然后我们只在底边穿过地平线时(通过跟踪经度)才应用此遮罩。
创建遮罩
// get the center of the circle
var center = planetProjection.translate();
// edge point
var edge = planetProjection([-90, 90])
// radius
var r = Math.pow(Math.pow(center[0] - edge[0], 2) + Math.pow(center[1] - edge[1], 2), 0.5);
svg.append("defs")
.append("clipPath")
.append("circle")
.attr("id", "edgeCircle")
.attr("cx", center[0])
.attr("cy", center[1])
.attr("r", r)
var mask = svg.append("mask").attr("id", "edge")
mask.append("rect")
.attr("x", 0)
.attr("y", 0)
.attr("width", "100%")
.attr("height", "100%")
.attr("fill", "white");
mask.append("use")
.attr("xlink:href", "#edgeCircle")
.attr("fill", "black");
应用面具
.... bars ....
.attr("mask", function (d) {
// make the range from 0 to 360, so that it's easier to compare
var longitude = Number(d.Longitude) + 180;
// +270 => -90 => the position of the left edge when the center is at 0
// -value because a rotation to the right => left edge longitude is reducing
// 360 because we want the range from 0 to 360
var startLongitude = 360 - ((longitudeScale(current) + 270) % 360);
// the right edge is start edge + 180
var endLongitude = (startLongitude + 180) % 360;
if ((startLongitude < endLongitude && longitude > startLongitude && longitude < endLongitude) ||
// wrap around
(startLongitude > endLongitude && (longitude > startLongitude || longitude < endLongitude)))
return null;
else
return "url(#edge)";
});
我们也可以通过测量距离来做到这一点。
答案 1 :(得分:0)
只需跟踪可见经度的范围,如果它们不在该范围内,则隐藏它们
.attr("display", function(d) {
// make the range from 0 to 360, so that it's easier to compare
var longitude = Number(d.Longitude) + 180;
// +270 => -90 => the position of the left edge when the center is at 0
// -value because a rotation to the right => left edge longitude is reducing
// 360 because we want the range from 0 to 360
var startLongitude = 360 - ((longitudeScale(current) + 270) % 360);
// the right edge is start edge + 180
var endLongitude = (startLongitude + 180) % 360;
if ((startLongitude < endLongitude && longitude > startLongitude && longitude < endLongitude) ||
// wrap around
(startLongitude > endLongitude && (longitude > startLongitude || longitude < endLongitude)))
return "block";
else
return "none";
})
答案 2 :(得分:0)
一种适用于画布的更简单的方法是:
此裁剪不必手动降低,但可以利用system("aescrypt -e -p apples picture.jpg")
方法,该方法应遵循path.centroid
在投影上设置的裁剪。伪代码可能类似于:
clipAngle
一些条形将被绘制两次,但是随着我发现画布的速度足以与图形保持同步,并且动画至少有200多个条形才能保持平滑。
例如,请查看此code on GitHub和live page。