成功运行几分钟后,我的应用程序出现了此错误。
对垃圾收集的类型委托进行了回调 '!对myApp myApp.globalKeyboardHook + keyboardHookProc ::调用'
我知道这是因为垃圾收集器已经杀死了一个对象或其他内容,而我的代码仍在引用同样的东西。
如果是这种情况,GC更可能收集对象或组件。我怎样才能克服这个错误。 (有一个参考??)
由于我无法弄清楚代码的哪一部分负责此问题,因此我在此处发布完整的课程。 (我想我的其他课程没有问题)
class globalKeyboardHook
{
public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam);
public struct keyboardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
IntPtr hInstance;
const int WH_KEYBOARD_LL = 13;
const int WM_KEYDOWN = 0x100;
const int WM_SYSKEYDOWN = 0x104;
public List<Keys> HookedKeys = new List<Keys>();
IntPtr hhook = IntPtr.Zero;
// Events
public event KeyEventHandler KeyDown;
public globalKeyboardHook()
{
hook();
}
~globalKeyboardHook()
{
unhook();
}
public void hook()
{
hInstance = LoadLibrary("User32");
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0);
}
public void unhook()
{
UnhookWindowsHookEx(hhook);
}
public int hookProc(int code, int wParam, ref keyboardHookStruct lParam)
{
if (code >= 0)
{
Keys key = (Keys)lParam.vkCode;
if (1 == 1)
{
KeyEventArgs kea = new KeyEventArgs(key);
if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null))
{
KeyDown(this, kea);
}
if (kea.Handled)
return 1;
}
}
return CallNextHookEx(hhook, code, wParam, ref lParam);
}
// DLL imports
[DllImport("user32.dll")]
static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId);
[DllImport("user32.dll")]
static extern bool UnhookWindowsHookEx(IntPtr hInstance);
[DllImport("user32.dll")]
static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam);
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string lpFileName);
}
}
答案 0 :(得分:4)
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0);
您确实无法找到收集的项目,但在您的计划中无法看到。 C#语言在这里有点太友好了。您依靠其语法糖自动为hookProc
创建委托对象。此代码编译为:
keyboardHookProc $unspeakable = new keyboardHookProc(hookProc);
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, $unspeakable, hInstance, 0);
pinvoke中存在一个问题,垃圾收集器不知道$ unspeakable委托对象实际上是由本机代码使用的。它只能看到对象的托管引用。所以它会在gen#0垃圾收集发生时立即收集对象。当Windows进行钩子回调时,Kaboom。
由您来确保无法收集此委托对象。使用GCHandle.Alloc()。或者简单的方法,明确地将它存储在变量中。这里没问题,因为你让终结器破坏了钩子:
IntPtr hhook = IntPtr.Zero;
keyboardHookProc callback;
public void hook()
{
if (callback != null) throw new InvalidOperationException("Hook already installed");
if (hInstance == IntPtr.Zero) hInstance = LoadLibrary("User32");
callback = new keyboardHookProc(hookProc);
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, callback, hInstance, 0);
}
public void unhook()
{
UnhookWindowsHookEx(hhook);
callback = null;
}