目前,我正在使用GoogleApiClient。有时候,GoogleApiClient连接和Game Snapshot开放已经花了很长时间,因为网络速度慢。所以,我想在特定时间之后调用断开连接,因为我不希望用户等待太久。任何人都有相关经验,你能给我一些建议吗?
谢谢和最诚挚的问候!
答案 0 :(得分:0)
我很久以前就解决了这个问题,但忘掉了这个问题。所以,我再来这里回答我自己的问题。希望能帮助其他人。
.await(YOUR_TIMEOUT, TimeUnit.SECONDS)
完整的API PendingResult.await
void loadFromSnapshot(final SnapshotMetadata snapshotMetadata) {
AsyncTask<Void, Void, Integer> task = new AsyncTask<Void, Void, Integer>() {
@Override
protected Integer doInBackground(Void... params) {
if (!isGoogleConnected()) {
return GamesStatusCodes.STATUS_NETWORK_ERROR_OPERATION_FAILED;
}
Snapshots.OpenSnapshotResult result;
if (snapshotMetadata != null && snapshotMetadata.getUniqueName() != null) {
LogUtils.logD(TAG, "Opening snapshot by metadata: " + snapshotMetadata);
result = Games.Snapshots.open(mGoogleApiClient, snapshotMetadata).await();
} else {
final boolean isDefaultMode = isDefaultMode();
LogUtils.logD(TAG, "Opening current save name " + (isDefaultMode ? mDefaultPlayer : mChildPlayer));
if (isDefaultMode) {
result = Games.Snapshots.open(mGoogleApiClient, mDefaultPlayer, true).await(READ_TIMEOUT, TimeUnit.SECONDS);
} else {
result = Games.Snapshots.open(mGoogleApiClient, mChildPlayer, true).await(READ_TIMEOUT, TimeUnit.SECONDS);
}
}
if (result == null) {
return GamesStatusCodes.STATUS_TIMEOUT;
}
int status = result.getStatus().getStatusCode();
Snapshot snapshot = null;
if (status == GamesStatusCodes.STATUS_OK) {
snapshot = result.getSnapshot();
} else if (status == GamesStatusCodes.STATUS_SNAPSHOT_CONFLICT) {
// if there is a conflict - then resolve it.
snapshot = processSnapshotOpenResult(RC_LOAD_SNAPSHOT, result, 0);
// if it resolved OK, change the status to Ok
if (snapshot != null) {
status = GamesStatusCodes.STATUS_OK;
} else {
LogUtils.logD(TAG, "Conflict was not resolved automatically");
}
}
if (snapshot != null) {
try {
readSavedGame(snapshot);
} catch (IOException e) {
LogUtils.logE(TAG, "Error while reading snapshot contents: " + e.getMessage());
}
}
return status;
}
@Override
protected void onPostExecute(Integer status) {
// play with your status
}
};
task.execute();