我正在运行一个WPF应用程序,并希望做这样的事情:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
TextBox textBox = new TextBox();
mainGrid.Children.Add(textBox);
textBox.Text = "one";
Thread.Sleep(1000);
textBox.Text = "two";
Thread.Sleep(1000);
textBox.Text = "three";
Thread.Sleep(1000);
textBox.Text = "four";
}
}
在完成所有这些处理之后,显示器才会加载,因此我有一个空白,无响应的应用程序,直到3秒,并且在运行上述代码后,文本框中包含单词4。
我看了一下BackgroundWorker类并尝试了这个:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
// Set up background worker object & hook up handlers
BackgroundWorker backgroundWorker;
backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += new DoWorkEventHandler(bgWorker_DoWork);
backgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bgWorker_RunWorkerCompleted);
backgroundWorker.RunWorkerAsync();
}
private void bgWorker_DoWork(object sender, DoWorkEventArgs e)
{
Application.Current.Dispatcher.Invoke(DispatcherPriority.Normal, new Action(() =>
{
TextBox textBox = new TextBox();
mainGrid.Children.Add(textBox);
textBox.Text = "one";
Thread.Sleep(1000);
textBox.Text = "two";
Thread.Sleep(1000);
textBox.Text = "three";
Thread.Sleep(1000);
textBox.Text = "four";
}));
}
private void bgWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
Debug.WriteLine("done");
}
仍然是相同的行为。我想在后台/不同的线程中运行一些任务,这些任务将在执行时对UI元素进行更改,并且我希望这些更改立即反映在显示中。
答案 0 :(得分:4)
答案 1 :(得分:1)
我同意以前的海报,但是如果您想使用后台工作人员考虑看一下本教程:http://www.wpf-tutorial.com/misc/multi-threading-with-the-backgroundworker/
[...]被称为DoWork,一般规则是您不能通过此事件触摸UI中的任何内容。相反,您调用ReportProgress()方法,该方法又会引发ProgressChanged事件,您可以从中更新UI。完成后,将结果分配给worker,然后引发RunWorkerCompleted事件。
基本上,UI需要在一个线程上运行。否则你就失去了重点。
答案 2 :(得分:0)
async await可能是最好的答案,但是在这种情况下也可以使用计时器。
System.Timers.Timer t;
private void Window_Loaded(object sender, RoutedEventArgs e)
{
t = new System.Timers.Timer();
t.Elapsed += t_Elapsed;
t.Interval = 1000;
t.Start();
}
int tickCount = 0;
void t_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
tickCount++;
switch (tickCount)
{
case 1: textBox.Text = "one"; break;
case 2: textBox.Text = "two"; break;
case 3: textBox.Text = "three"; break;
case 4: textBox.Text = "four"; break;
case 5: t.Stop(); break;
}
}