我的APP是服务器和客户端之间的语音聊天。客户端运作良好。但是服务器端不能在真实手机上工作,而是在模拟器中工作。
它有时没有显示错误。
我的代码有什么问题?
import android.os.Build;
import android.os.Bundle;
import android.os.StrictMode;
import android.annotation.SuppressLint;
import android.annotation.TargetApi;
import android.app.Activity;
import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.SocketException;
import android.content.Context;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
import android.media.AudioTrack;
import android.media.MediaRecorder;
import android.util.Base64;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
@TargetApi(Build.VERSION_CODES.GINGERBREAD) @SuppressLint("NewApi") public class MainActivity extends Activity {
private Button receiveButton,stopButton;
private TextView receive_label;
private EditText port;
public static DatagramSocket socket;
private AudioTrack speaker;
private int port_num=50005;
//private int sampleRate =8000;//Integer.parseInt(audioManager.getProperty(AudioManager.PROPERTY_OUTPUT_SAMPLE_RATE));
private int channelConfig = AudioFormat.CHANNEL_OUT_MONO;
private int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
int minBufSize=4096;
private boolean status = true;
@SuppressLint("NewApi") @TargetApi(Build.VERSION_CODES.GINGERBREAD) @Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
setContentView(R.layout.activity_main);
if (android.os.Build.VERSION.SDK_INT > 9) {
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
StrictMode.setThreadPolicy(policy);
}
receiveButton = (Button) findViewById (R.id.receive_button);
stopButton = (Button) findViewById (R.id.stop_button);
receive_label= (TextView) findViewById(R.id.receive_label);
receiveButton.setOnClickListener(receiveListener);
stopButton.setOnClickListener(stopListener);
port=(EditText) findViewById(R.id.editText1);
//AudioManager audioManager = (AudioManager) this.getSystemService(Context.AUDIO_SERVICE);
// sampleRate =Integer.parseInt( audioManager.getProperty(AudioManager.PROPERTY_OUTPUT_SAMPLE_RATE));
}
private final OnClickListener stopListener = new OnClickListener() {
@Override
public void onClick(View v) {
status = false;
speaker.release();
Log.d("VR","Speaker released");
}
};
private final OnClickListener receiveListener = new OnClickListener() {
@Override
public void onClick(View arg0) {
status = true;
receive_label.setText("socket...1");
startReceiving();
}
};
public void startReceiving() {
Thread receiveThread = new Thread (new Runnable() {
@Override
public void run() {
try {
DatagramSocket socket = new DatagramSocket(50005);
Log.d("VR", "Socket Created");
byte[] buffer = new byte[1024];
for (int sampleRate : new int[] {8000, 11025, 16000, 22050,
32000, 37800, 44056, 44100}) { // add the rates you wish to check against
minBufSize = 4096;//AudioRecord.getMinBufferSize(sampleRate, AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT);
if (minBufSize != AudioRecord.ERROR_BAD_VALUE) {
speaker = new AudioTrack(AudioManager.STREAM_MUSIC,sampleRate,channelConfig,audioFormat,minBufSize,AudioTrack.MODE_STREAM);
speaker.play();
}
}
//minimum buffer size. need to be careful. might cause problems. try setting manually if any problems faced
// int minBufSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
while(status == true) {
DatagramPacket packet = new DatagramPacket(buffer,buffer.length);
socket.receive(packet);
Log.d("VR", "Packet Received");
//reading content from packet
buffer=packet.getData();
Log.d("VR", "Packet data read into buffer");
//sending data to the Audiotrack obj i.e. speaker
speaker.write(buffer, 0, minBufSize);
Log.d("VR", "Writing buffer content to speaker");
}
} catch (SocketException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
receiveThread.start();
}}
给我最好的帮助
答案 0 :(得分:1)
您需要在同一局域网中运行这两个应用