我正在使用BulletSharp将Bullet集成到WPF应用程序中。我的场景包括2个CollisionObject实例,其CollisionShape是BvhTriangleMeshShape()和一个球体。
DefaultCollisionConfiguration collisionConf = new DefaultCollisionConfiguration();
CollisionDispatcher dispatcher = new CollisionDispatcher(collisionConf);
CollisionWorld world;
world = new CollisionWorld(dispatcher, broadphase, collisionConf);
CollisionFilterGroups myGroup = (CollisionFilterGroups) 1;
CollisionFilterGroups collideMask = (CollisionFilterGroups) 4;
foreach(var ob in obstacles)
world.AddCollisionObject(ob.BulletObj.ColObj);
CollisionObject sphere_A = new CollisionObject();
double radius_A = 700;
Point3D ptA = new Point3D(3000, -200, 2800);
BulletSharp.Matrix tr_A = new BulletSharp.Matrix();
tr_A.set_Rows(0, new Vector4(1, 0, 0, 0));
tr_A.set_Rows(1, new Vector4(0, 1, 0, 0));
tr_A.set_Rows(2, new Vector4(0, 0, 1, 0));
tr_A.set_Rows(3, new Vector4((float)ptA.X, (float)ptA.Y, (float)ptA.Z, 1));
sphere_A.WorldTransform = tr_A;
SphereShape sphere_shape_A = new SphereShape((float)radius_A);
//Set the shape of the sphere
sphere_A.CollisionShape = sphere_shape_A;
world.AddCollisionObject(sphere_A);
world.PerformDiscreteCollisionDetection();
球体网格物体碰撞在两种型号上都能正常工作。但是,当我尝试检查网格物体碰撞检测时,它不起作用。我看到这可能是一个Bullet问题而不是BulletSharp问题。
问题:球体对象默认为不同的蒙版组吗?是否有不同的配置来启用网格物体碰撞检测?
答案 0 :(得分:1)
问题是BvhTriangleMeshShape只支持静态对象。三角网格没有适当的碰撞处理。相反,Bullet建议用户对动态对象使用凸分解,并使用由btConvexHullShapes组成的btCompoundShape。