I'm trying to implement a check box in a MaterialDialog using this library, and the check box asks the user if they don't want to see that dialog again. The dialog appears if the user's phone has NFC, but it is deactivated.
If the user presses the positive button in the dialog and has the box ticked, then it accesses a Realm object with a Boolean attribute named "NfcStatus", and sets that to true. If they press the negative button with the box ticked, then that Realm object's NfcStatus is set to false.
Here's the code of the MaterialDialog:
new MaterialDialog.Builder(context)
.title("NFC")
.content("NFC is disabled. Would you like to activate it?")
.items(R.array.checkbox) //this just has one string in it which says "Please don't show me this again"
.itemsCallbackMultiChoice(null, new MaterialDialog.ListCallbackMultiChoice() {
@Override
public boolean onSelection(MaterialDialog dialog, Integer[] which, CharSequence[] text) {
/**
* If you use alwaysCallMultiChoiceCallback(), which is discussed below,
* returning false here won't allow the newly selected check box to actually be selected.
* See the limited multi choice dialog example in the sample project for details.
**/
checkboxIsChecked = true; //TODO: checkboxIsChecked isn't being passed into onPositive or onNegative
return true;
}
})
.positiveText(R.string.accept)
.positiveColorRes(R.color.main_theme_color)
.negativeText(R.string.decline)
.negativeColorRes(R.color.main_theme_color)
.callback(new MaterialDialog.ButtonCallback() {
@Override
public void onPositive(MaterialDialog dialog) {
//this was how I was checking if checkboxIsChecked was true or false
Log.d("checkboxIsChecked", checkboxIsChecked?"true":"false"); }
if (checkboxIsChecked) {begins
if (ks.contains(KEY_NAME)) {
realmKey = ks.get(KEY_NAME);
}
realm = Realm.getInstance(context, realmKey);
RealmPhone realmPhone = realm.where(RealmPhone.class).findFirst(); realmPhone.setNfcStatus(true);
}
activity.finish();
startNfcSettingsActivity();
Toast.makeText(context, R.string.nfc_disabled_message, Toast.LENGTH_LONG).show();
}
@Override
public void onNegative(MaterialDialog dialog) {
if (checkboxIsChecked) {
if (ks.contains(KEY_NAME)) {
realmKey = ks.get(KEY_NAME);
}
realm = Realm.getInstance(context, realmKey);
RealmPhone realmPhone = realm.where(RealmPhone.class).findFirst();
realmPhone.setNfcStatus(false);
}
}
})
.cancelable(false)
.show();
The problem was that even if the check box was ticked, the checkboxIsChecked variable was still false when using it in onPositive or onNegative, so it was never being written to the Realm object. Am I doing this the wrong way?
答案 0 :(得分:0)
要更改和保存RealmObject,您需要使用事务。可以找到相关文档here。
在你的情况下,它会是这样的:
realm = Realm.getInstance(context, realmKey);
// I'm not quite sure how did you create the realmPhone at the first time,
// just assume you have one realmPhone in the Realm.
RealmPhone realmPhone = realm.where(RealmPhone.class).findFirst();
realm.beginTransaction();
realmPhone.setNfcStatus(false);
realm.commitTransaction();
// Close the realm instance after using it is very important! To avoid leaks.
realm.close();
顺便说一句,似乎是代码:
RealmPhone realmPhone = realm.where(RealmPhone.class).findFirst();
realmPhone.setNfcStatus(false);
未被调用。如果是,则应该抛出IllegalStateException
,因为您没有在Realm事务中调用它。或者RealmPhone不是从RealmObject继承而来的?