我在几个位置的第一个表面上绘制了一些精灵,我想制作第二个表面,并从png图像中添加一些其他精灵,并带有透明度。问题是我无法正确创建第二个曲面和广告Blit曲面。
以下是一些代码:
'Library init'
SDL_Init(SDL_INIT_EVERYTHING)
'Creating window'
window = SDL_CreateWindow(b"Game",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,screen_width,screen_height,SDL_WINDOW_SHOWN)
'Adding resources'
sprite_names = os.listdir(os.path.join(os.path.dirname(os.path.abspath(__file__)),"res"))
'Sprite loading'
for sprite in sprite_names:
sprite_list.append(IMG_Load(os.path.join(os.path.dirname(os.path.abspath(__file__)),"res", sprite).encode("utf-8")))
print(sprite)
'Creating window surface'
window_surface = SDL_GetWindowSurface(window)
'I am trying to create surface in that way'
second_surface = SDL_CreateSurface()
'PNG file with background'
SDL_BlitSurface(sprite_list[0],None,window_surface,SDL_Rect(0,0))
'Second surface with object with transparency, i dont know how define second surface in PySDL to make it work'
SDL_Blitsurface(sprite_list[1],None,second_surface,SDL_Rect(100,100))
SDL_Blitsurface(second_surface,None,window_surface,None)
SDL_UpdateWindowSurface(window)
我想我需要做类似的事情才能在屏幕上显示图层,我的意思是它会首先放置我的背景,然后是对象呢?当我试图在相同的位置绘制两个对象时,我得到闪烁或我有对象的背景。任何想法如何让它工作?
答案 0 :(得分:0)
我找到了定义第二个表面的方法:
second_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,screen_width,screen_height,32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
它是透明的表面,现在接下来的问题我发现每次刷新都会使透明度变得更暗,因为它绘制了多次相同的表面而我使用了该代码并且它有效:
SDL_FillRect(second_surface, None, 0x000000)