我正在尝试使用UIKit Dynamics获得一个圆形的UIView来“弹跳”。它应该在到达屏幕底部时反弹。圆圈是我在viewDidLoad方法中创建的标准UIView,如下所示:
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.orangeBall = [[UIView alloc] initWithFrame:CGRectMake(100.0, 100.0, 50.0, 50.0)];
self.orangeBall.backgroundColor = [UIColor orangeColor];
self.orangeBall.layer.cornerRadius = 25.0;
self.orangeBall.layer.borderColor = [UIColor blackColor].CGColor;
self.orangeBall.layer.borderWidth = 0.0;
[self.view addSubview:self.orangeBall];
// Initialize the property UIDynamicAnimator
self.animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
[self demoGravity];
}
我试图在demoGravity方法中完成弹跳效果,如下所示:
-(void)demoGravity{
UIGravityBehavior *gravityBehavior = [[UIGravityBehavior alloc] initWithItems:@[self.orangeBall]];
[self.animator addBehavior:gravityBehavior];
UICollisionBehavior *collisionBehavior = [[UICollisionBehavior alloc] initWithItems:@[self.orangeBall]];
[collisionBehavior addBoundaryWithIdentifier:@"myView"
fromPoint:self.orangeBall.frame.origin
toPoint:CGPointMake(self.orangeBall.frame.origin.x, self.orangeBall.frame.origin.y + self.view.frame.size.height)];
[self.animator addBehavior:collisionBehavior];
}
我希望“球”直接落在屏幕上,一旦到达视图的底部,就停止并“反弹”。但是,当我运行我的应用程序时,我看到的只是屏幕顶部的圆圈从屏幕上掉下来。我做错了什么?
答案 0 :(得分:0)
我的球没弹跳的原因有两个:
它并没有掉下来,因为我的UIDynamicAnimator对象没有附加gravityBehaviour:
UIGravityBehavior *gravityBehavior = [[UIGravityBehavior alloc] initWithItems:@[self.orangeBall]];
[self.animator addBehavior:gravityBehavior];
它没有弹跳,因为我需要设置CollisionBehaviour的布尔属性:" TranslatesReferenceBoundsIntoBoundary"到"是"。
[collisionBehavior setTranslatesReferenceBoundsIntoBoundary:YES];
特别感谢Ray Wenderlich,以下article为我提供了解决方案,以下段落直接引用了文章:
上述代码不是显式添加边界坐标,而是将translatesReferenceBoundsIntoBoundary属性设置为YES。这会导致边界使用提供给UIDynamicAnimator的参考视图的边界。