Swift SpriteKit iOS - 碰撞:didBeginContact用于一个精灵,而不是其他精灵

时间:2015-05-28 20:41:26

标签: ios swift sprite-kit

我需要能够为一个精灵运行didBeginContact(),但对于另一个,不要运行它(但仍然与它碰撞)。 这是我到目前为止所做的:

enum ColliderType: UInt32 {
   case Player = 1
   case Wall = 2
   case ScreenBoundary = 3
}

屏幕边界(我不希望它运行didBeginContact())

    self.physicsWorld.contactDelegate = self
    self.physicsBody = SKPhysicsBody(edgeLoopFromRect: self.frame)
    self.physicsBody!.categoryBitMask = ColliderType.ScreenBoundary.rawValue
    self.physicsBody!.contactTestBitMask = ColliderType.Player.rawValue

播放器(如果与ColliderType.Wall发生碰撞,请运行didBeginContact())

    player!.physicsBody!.categoryBitMask = ColliderType.Player.rawValue
    player!.physicsBody!.contactTestBitMask = ColliderType.Wall.rawValue
    player!.physicsBody!.collisionBitMask = ColliderType.Wall.rawValue

Walls(如果与ColliderType.Player发生碰撞,则运行didBeginContact())

    wallSprite.physicsBody!.categoryBitMask = ColliderType.Wall.rawValue
    wallSprite.physicsBody!.contactTestBitMask = ColliderType.Player.rawValue
    wallSprite.physicsBody!.collisionBitMask = ColliderType.Player.rawValue

希望这是有道理的,因为SpriteKit碰撞不适合我。 谢谢! 托比。

1 个答案:

答案 0 :(得分:1)

你应该做的就是在你的didBeginContact()方法中添加一个条件,在你的情况下,你应该添加以下内容来检查:

func didBeginContact(contact: SKPhysicsContact) {
    let other = contact.bodyA.categoryBitMask == ColliderType.Player.rawValue ? contact.bodyB : contact.bodyA

    switch other.categoryBitMask {
    case ColliderType.ScreenBoundary.rawValue:
        println("Hit Screen!")
    case ColliderType.Wall.rawValue:
        println("Hit Wall!")
    default:
        break
    }
}