我有两个主题:
static Thread thread1 = new Thread(new ThreadStart(Team1Shots));
static Thread thread2 = new Thread(new ThreadStart(Team2Shots));
我希望thread1做一些工作(但不完整),然后thread2做一些工作(但不完整),然后回去完成thread1,然后回去完成thread2。
到目前为止,我有这个:
static void Main(string[] args)
{
thread1.Start();
}
private static void Team1Shots()
{
//Do Work in here...then
thread2.Start();
thread2.Join(); //Go to thread2
//When join in thread2 to here
//Do the rest of the work
//Get thread2 to finish
}
private static void Team2Shots()
{
//Do Work in here...
thread1.Join(); //Go back to thread1
//When thread1 finishes
//Do the rest of the work
// Finished All work
}
这不起作用,不知道从哪里开始。
答案 0 :(得分:6)
由于你实际上并不想要并行完成任何工作,而只是让其中一个工作一次完成,你应该没有两个线程。有一个线程可以完成所有应该首先完成的事情,然后是所有应该完成的事情,然后是接下来应该完成的所有事情,依此类推。您通过创建启动/停止彼此进度的多个线程来不必要地创建工作。
答案 1 :(得分:1)
您可以使用BlockingCollection(T)
在线程之间进行通信。将这些步骤建模为状态机,您可以在线程之间对消息进行乒乓。
static Thread thread1 = new Thread(new ThreadStart(Team1Shots));
static Thread thread2 = new Thread(new ThreadStart(Team2Shots));
static BlockingCollection<WorkerStateMessage> thread1Messages =
new BlockingCollection<WorkerStateMessage>();
static BlockingCollection<WorkerStateMessage> thread2Messages =
new BlockingCollection<WorkerStateMessage>();
static BlockingCollection<WorkerStateMessage> progressMessages =
new BlockingCollection<WorkerStateMessage>();
static void Main(string[] args)
{
thread1Messages.Add(new WorkerStateMessage { Type = MessageType.Work1, Data = 1 });
thread1Messages.Add(new WorkerStateMessage { Type = MessageType.Work1, Data = 2 });
thread1Messages.Add(new WorkerStateMessage { Type = MessageType.Work1, Data = 3 });
thread1.Start();
thread2.Start();
// 4 step * 3 messages = 12 progress messages
foreach(var message in progressMessages.GetConsumingEnumerable().Take(12))
{
Console.WriteLine(message.Progress);
Console.WriteLine("Current data: {0}", message.Data);
}
thread1Messages.Add(WorkerStateMessage.Done);
thread2Messages.Add(WorkerStateMessage.Done);
thread1.Join();
thread2.Join();
}
主要
private static void Team1Shots()
{
foreach(var message in thread1Messages.GetConsumingEnumerable())
{
WorkerStateMessage nextMessage;
switch(message.Type)
{
case MessageType.Work1:
var added = message.Data + 1;
nextMessage = new WorkerStateMessage
{
Type = MessageType.Work2,
Progress = "Add 1",
Data = added
};
progressMessages.Add(nextMessage);
thread2Messages.Add(nextMessage);
break;
case MessageType.Work3:
var multiplied = message.Data + 1;
nextMessage = new WorkerStateMessage
{
Type = MessageType.Work4,
Progress = "Multiply by 2",
Data = multiplied
};
progressMessages.Add(nextMessage);
thread2Messages.Add(nextMessage);
break;
default:
return;
}
}
}
线程1
private static void Team2Shots()
{
foreach(var message in thread2Messages.GetConsumingEnumerable())
{
WorkerStateMessage nextMessage;
switch(message.Type)
{
case MessageType.Work2:
var added = message.Data + 2;
nextMessage = new WorkerStateMessage
{
Type = MessageType.Work3,
Progress = "Add 2",
Data = added
};
progressMessages.Add(nextMessage);
thread1Messages.Add(nextMessage);
break;
case MessageType.Work4:
var divided = message.Data / 2;
nextMessage = new WorkerStateMessage
{
Type = MessageType.Work3,
Progress = "Divide by 2",
Data = divided
};
progressMessages.Add(nextMessage);
thread2Messages.Add(nextMessage);
break;
default:
return;
}
}
}
线程2
Add 1
Current data: 2
Add 1
Current data: 3
Add 1
Current data: 4
Add 2
Current data: 4
Add 2
Current data: 5
Add 2
Current data: 6
Multiply by 2
Current data: 5
Multiply by 2
Current data: 6
Multiply by 2
Current data: 7
Divide by 2
Current data: 2
Divide by 2
Current data: 3
Divide by 2
Current data: 3
输出
example.get