我的场景中有一个空的游戏对象,带有组件盒对撞机2D。
我将脚本附加到此游戏对象:
Item::with('car','item_location')
->where('car.branch_id', '<>', 'item_location.branch_id')
->get();
但是当我点击我的游戏对象时,没有任何效果。你有什么想法 ?如何检测箱式对撞机上的咔嗒声?
答案 0 :(得分:4)
使用光线投射。检查是否按下了鼠标左键。如果是这样,则将鼠标单击发生的位置的不可见光线投射到发生碰撞的位置。 对于3D对象,请使用:
3D模型:
void check3DObjectClicked ()
{
if (Input.GetMouseButtonDown (0)) {
Debug.Log ("Mouse is pressed down");
RaycastHit hitInfo = new RaycastHit ();
if (Physics.Raycast (Camera.main.ScreenPointToRay (Input.mousePosition), out hitInfo)) {
Debug.Log ("Object Hit is " + hitInfo.collider.gameObject.name);
//If you want it to only detect some certain game object it hits, you can do that here
if (hitInfo.collider.gameObject.CompareTag ("Dog")) {
Debug.Log ("Dog hit");
//do something to dog here
} else if (hitInfo.collider.gameObject.CompareTag ("Cat")) {
Debug.Log ("Cat hit");
//do something to cat here
}
}
}
}
2D精灵:
上述解决方案适用于3D。如果您希望它适用于2D,请将 Physics.Raycast 替换为 Physics2D.Raycast 。例如:
void check2DObjectClicked()
{
if (Input.GetMouseButtonDown(0))
{
Debug.Log("Mouse is pressed down");
Camera cam = Camera.main;
//Raycast depends on camera projection mode
Vector2 origin = Vector2.zero;
Vector2 dir = Vector2.zero;
if (cam.orthographic)
{
origin = Camera.main.ScreenToWorldPoint(Input.mousePosition);
}
else
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
origin = ray.origin;
dir = ray.direction;
}
RaycastHit2D hit = Physics2D.Raycast(origin, dir);
//Check if we hit anything
if (hit)
{
Debug.Log("We hit " + hit.collider.name);
}
}
}