所以我试图将一个弹球游戏作为applet加载到JFrame中。小程序加载到它没有问题,但当我运行它闪烁和故障。提前谢谢!
Jframe类:
import javax.swing.*;
import java.awt.*;
import java.applet.*;
public class PinBallGUI extends JFrame
{
public static void main(String[] args)
{
JFrame frame = new JFrame("Pinball");
frame.setVisible(true);
frame.setSize(600,700);
int height = 700;
int width = 600;
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
PinBallGame temp = new PinBallGame();
frame.add(temp);
temp.init(width,height);
temp.start();
temp.run();
}
}
Applet类:
import java.awt.*;
import javax.swing.*;
import java.applet.*;
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
public class PinBallGame extends Applet implements Runnable
{
Thread runner;
private Image Buffer;
private Graphics gBuffer;
int width,height;
PinBallBall B1;
PinBallPaddle P1,P2;
PinBallRectangle R1,R2,R3,R4;
PinBallRectangle[] rArray;
boolean leftKey;
boolean rightKey;
boolean downKey;
boolean spaceKey;
int points;
Random gen = new Random();
public void init(int W,int H)
{
width=W;
height=H;
Buffer=createImage(width,height);
gBuffer=Buffer.getGraphics();
B1 = new PinBallBall(-1,width-57,645);
P1 = new PinBallPaddle(180,625,255,640);
P2 = new PinBallPaddle(300,640,375,625);
R1 = new PinBallRectangle(1,width-35,60,15,600);
R2 = new PinBallRectangle(1,width-80,60,15,600);
R3 = new PinBallRectangle(1,0,625,180,40);
R4 = new PinBallRectangle(1,375,625,140,40);
rArray = new PinBallRectangle[5];
for(int i=0; i<rArray.length; i++)
{
rArray[i] = new PinBallRectangle(-1,gen.nextInt(450),gen.nextInt(450),gen.nextInt(60),gen.nextInt(60));
}
int count = 0;
addKeyListener(new MyKeyListener());
points = 0;
}
private class MyKeyListener extends KeyAdapter
{
public void keyPressed(KeyEvent e)
{
switch(e.getKeyCode())
{
case KeyEvent.VK_LEFT:
leftKey = true;
break;
case KeyEvent.VK_RIGHT:
rightKey = true;
break;
case KeyEvent.VK_SPACE:
spaceKey = true;
break;
case KeyEvent.VK_DOWN:
downKey = true;
break;
}
}
public void keyReleased(KeyEvent e)
{
switch(e.getKeyCode())
{
case KeyEvent.VK_LEFT:
leftKey = false;
break;
case KeyEvent.VK_RIGHT:
rightKey = false;
break;
case KeyEvent.VK_SPACE:
spaceKey = false;
break;
case KeyEvent.VK_DOWN:
downKey = false;
break;
}
}
}
public void start()
{
if (runner == null)
{
runner = new Thread (this);
runner.start();
}
}
public void stop()
{
runner = null;
}
public void run()
{
while(true)
{
update(gBuffer);
if(leftKey){P1.moveLeftPaddle();}
if(rightKey){P2.moveRightPaddle();}
if(downKey){B1.launchBall(width,height);}
repaint();
try {runner.sleep(25);}
catch (Exception e) { }
repaint();
gBuffer.setColor(Color.black);
gBuffer.fillRect(0,0,width,height);
if((B1.getX() != width-57)||(B1.getY() != 645))
{
B1.movePinBallBall(width,height);
B1.update();
}
R1.ballCollision(B1);
repaint();
R2.ballCollision(B1);
repaint();
R3.ballCollision(B1);
repaint();
R4.ballCollision(B1);
repaint();
P1.ballCollision(B1);
repaint();
P2.ballCollision(B1);
repaint();
for(int i=0; i<rArray.length; i++)
{
rArray[i].ballCollision(B1);
repaint();
}
for(int i=0; i<rArray.length; i++)
{
rArray[i].paint(gBuffer);
}
update(gBuffer);
B1.paint(gBuffer);
R1.paint(gBuffer);
R2.paint(gBuffer);
R3.paint(gBuffer);
R4.paint(gBuffer);
P1.paint(gBuffer);
P2.paint(gBuffer);
repaint();
update(gBuffer);
}//while(true)
} //run
public void update(Graphics g)
{
paint(g);
}
public void paint(Graphics g)
{
g.drawImage(Buffer,0,0, this);
}
}
我还有其他3个仅用于对象的类(球,矩形,桨)。 提前再次感谢!
答案 0 :(得分:0)
您将要使用JFrame和JPanel或Frame和Canvas而不是使用JFrame和Applet。你绝对可以混合和匹配组件,但如果你不这样做,你可能会遇到更少的错误。
当你不使用双缓冲时,我通常会发现闪烁发生。对于JPanel,你需要启用双缓冲,对于Canvas,有一种方法可以实现三重缓冲,如果你真的需要,但在大多数情况下坚持使用JPanel。