我有一个自定义类扩展Drawable,如下所示,用于绘制一个Arc。从我的MainActivity控制Drawable,我根据一些输入值重新绘制它,我将其转换为适当的"角度"为了形状。 E.g。
这是drawable的初始状态:
这是drawable的第二个状态: 红色箭头表示我想要实现的动作
我正在尝试"动画"通过清扫动作从状态1变为状态2。有关如何做到这一点的任何想法?我应该多次重绘形状,逐渐在状态1和2之间转换吗?
我的可绘制代码:
public class CircleLoadingBar extends Drawable implements Drawable.Callback{
private Paint paint;
private Canvas canvas;
private float angle;
private RectF outterCircle;
private float padding=30;
public void invalidateDrawable(Drawable drawable){
final Callback callback = getCallback();
if (callback != null) {
callback.invalidateDrawable(this);
}
}
public void scheduleDrawable(Drawable drawable, Runnable runnable, long l){
invalidateDrawable(drawable);
}
public void unscheduleDrawable(Drawable drawable,Runnable runnable){
//empty
}
public CircleLoadingBar(){
this(0);
}
public CircleLoadingBar( int angle){
this.angle=angle;
this.canvas=new Canvas();
paint=new Paint();
paint.setColor(Color.GREEN);
paint.setStrokeWidth(padding);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStyle(Paint.Style.STROKE);
outterCircle = new RectF();
}
public void setAngle(float angle){
this.angle=angle;
}
@Override
public void draw(Canvas canvas){
canvas.save();
Rect bounds = getBounds();
outterCircle.set(bounds.left+padding,bounds.top+padding,bounds.right-padding,bounds.bottom-padding);
int[] colors = {Color.RED, Color.GREEN, Color.RED};
float[] positions = {0,0.2f,1.3f};
SweepGradient gradient3 = new SweepGradient(innerCircle.centerX(), innerCircle.centerY(),colors,positions);
paint.setShader(gradient3);
canvas.drawArc(outterCircle,90,angle,true,paint);
}
@Override
public void setAlpha(int alpha) {
// Has no effect
}
@Override
public void setColorFilter(ColorFilter cf) {
// Has no effect
}
@Override
public int getOpacity() {
// Not Implemented
return 0;
}
}
我的主要活动代码:
public class MainActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate();
setContentView(R.layout.main);
textView= (TextView) findViewById(R.id.textview);
circleLoadingBar= new CircleLoadingBar(10);
textView.setBackgroundDrawable(circleLoadingBar);
}
public void stateUpdate(float angle) {
circleLoadingBar.setAngle(angle);
textView.invalidate();
}
}
答案 0 :(得分:3)
经过大量的搜索,我找到了答案。
<强>要点:强> 我需要我的Custom Drawable类来实现Drawable.Callback和Runnable接口(参见下面的代码)。
CustomDrawable.class
public class CustomDrawable extends Drawable implements Drawable.Callback, Runnable{
private Paint paint;
private Canvas canvas;
private int angle;
private RectF circle;
private float cx,cy;
private float mHeight,mWidth=100;
private float mRadius=20;
private Drawable.Callback cb;
private boolean running=false;
public void invalidateDrawable(Drawable drawable){
super.invalidateSelf(); //This was done for my specific example. I wouldn't use it otherwise
}
public void scheduleDrawable(Drawable drawable, Runnable runnable, long l){
invalidateDrawable(drawable);
}
public void unscheduleDrawable(Drawable drawable,Runnable runnable){
super.unscheduleSelf(runnable);
}
public CircleLoadingBar(){
this(0);
}
public CircleLoadingBar(int angle){
this.angle=angle;
paint=new Paint();
paint.setColor(Color.GREEN);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStyle(Paint.Style.STROKE);
circle= new RectF();
}
@Override
public void draw(Canvas canvas){
canvas.save();
Rect bounds = getBounds();
circle.set(bounds);
canvas.drawArc(circle, 90, angle, true, paint);
}
public void nextFrame(){
unscheduleSelf(this);
scheduleSelf(this, SystemClock.uptimeMillis() + 250);
}
public void stop(){
running=false;
unscheduleSelf(this);
}
public void start(){
if(!running){
running=true;
nextFrame();
}
}
public void run(){
angle++;
invalidate();
nextFrame();
}
@Override
public void setAlpha(int alpha) {
// Has no effect
}
@Override
public void setColorFilter(ColorFilter cf) {
// Has no effect
}
@Override
public int getOpacity() {
// Not Implemented
return 0;
}
}
现在您的Drawable实现了两者,您可以将其作为单独的线程“运行”,由您的活动通过启动和停止功能启动和控制。