我是java新手,现在我正在开发Threads.But现在我遇到了一个大问题: 当我运行以下代码时,我除了两个图像在屏幕上移动,但其中一个现在移动,甚至另一个没有显示。我想知道问题是什么: 阶级敌人:
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.*;
public class Enemy extends JLabel implements Runnable{
private BufferedImage i;
private int x,y;
Enemy()
{
x=y=0;
try{
i=ImageIO.read(new File("m2.jpg"));
}catch (Exception e){}
this.setIcon(new ImageIcon(i));
this.setLocation(x,y);
this.setBounds(new Rectangle(new Point(x,y),this.getPreferredSize()));
}
Enemy(int X,int Y)
{
x=X;
y=Y;
try{
i=ImageIO.read(new File("m2.jpg"));
}catch (Exception e){}
this.setIcon(new ImageIcon(i));
this.setLocation(x,y);
this.setBounds(new Rectangle(new Point(x,y),this.getPreferredSize()));
}
public void move()
{
while(true)
{
int p=(int)Math.random()*4+1;
switch (p)
{
case 1:x++;break;
case 2:y++;break;
case 3:x--;break;
case 4:y--;break;
}
this.setLocation(x,y);
this.setBounds(new Rectangle(new Point(x,y),this.getPreferredSize()));
}
}
public void run()
{
move();
}
}
班级球员:
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
public class Player extends JLabel implements Runnable{
private BufferedImage i;
private int x,y;
Player()
{
x=y=0;
try{
i=ImageIO.read(new File("m1.jpg"));
}catch (Exception e){}
this.setIcon(new ImageIcon(i));
this.setLocation(x,y);
this.setBounds(new Rectangle(new Point(x,y),this.getPreferredSize()));
}
public void move()
{
int p=(int)Math.random()*4+1;
switch (p)
{
case 1:x++;break;
case 2:y++;break;
case 3:x--;break;
case 4:y--;break;
}
this.setLocation(x,y);
this.setBounds(new Rectangle(new Point(x,y),this.getPreferredSize()));
}
public void run()
{
move();
}
}
主要课程:
import javax.swing.JFrame;
public class Test {
public static void main(String[] args) {
Enemy e=new Enemy(150,150);
Player p=new Player();
JFrame f=new JFrame("Test");
f.setSize(300,300);
f.setLayout(null);
f.setDefaultCloseOperation(f.EXIT_ON_CLOSE);
f.add(e);
f.add(p);
Thread pThread=new Thread(p);
Thread eThread=new Thread(e);
pThread.start();
eThread.start();
while(true)
{
f.setVisible(true);
try
{
Thread.sleep(50);
}catch (Exception q){}
f.remove(p);
f.remove(e);
f.add(p);
f.add(e);
}
}
}
答案 0 :(得分:1)
Math.random()
和Enemy
类中对Player
的调用始终四舍五入为零。你可能想要:
int p = (int) (Math.random() * 4) + 1;
在x
方法中限制y
和move
的可能值也是一个好主意(maxX =帧宽 - 敌人/玩家宽度; maxY =帧高 - 敌人/玩家身高):
switch (p) {
case 1:
if (x < maxX)
x++;
break;
case 2:
if (y < maxY)
y++;
break;
case 3:
if (x > 0)
x--;
break;
case 4:
if (y > 0)
y--;
break;
}
最后,您可以通过为Enemy
和Player
类创建公共类来节省一些工作。在这里你可以放置所有共享代码,此时此代码可以是所有代码;两个对象都可以是同一个类的实例:
GameObject e = new GameObject(150, 150, size - 150, size - 150, "m2.jpg");
GameObject p = new GameObject(100, 100, size - 100, size - 100, "m1.jpg");
GameObject
类可能如下所示:
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
public class GameObject extends JLabel implements Runnable {
private BufferedImage i;
private int x, y;
private int maxX;
private int maxY;
public GameObject(int X, int Y, int maxX, int maxY, String imagePath) {
x = X;
y = Y;
this.maxX = maxX;
this.maxY = maxY;
try {
this.i = ImageIO.read(new File(imagePath));
} catch (Exception e) {
e.printStackTrace();
}
this.setIcon(new ImageIcon(this.i));
this.setLocation(x, y);
this.setBounds(new Rectangle(new Point(x, y), this.getPreferredSize()));
}
public void move() {
while (i != null) {
int p = (int) (Math.random() * 4) + 1;
switch (p) {
case 1:
if (x < maxX)
x++;
break;
case 2:
if (y < maxY)
y++;
break;
case 3:
if (x > 0)
x--;
break;
case 4:
if (y > 0)
y--;
break;
}
this.setLocation(x, y);
this.setBounds(new Rectangle(new Point(x, y), this.getPreferredSize()));
}
}
public void run() {
move();
}
}