Python - 自定义wx.Python(pyDev)类的帮助

时间:2010-06-08 01:38:37

标签: python wxpython custom-controls class-design pydev

我一直在用这个程序走到尽头。我正在尝试构建一个类,让我在使用时控制BIP的按钮。到目前为止,这就是我所拥有的(见下文)。它继续运行这个奇怪的错误TypeError: 'module' object is not callable - 我,来自C ++和C#(出于某种原因,#include...更容易),不知道这意味着什么,谷歌没有帮助,所以...我知道我需要一些真正的语法等帮助 - 任何事情都会有所帮助。我知道这里有很多很多的问题,我真的很感激帮助!

注意:找到的基本代码here用于为此“自定义按钮类”创建骨架

自定义按钮

import wx
from wxPython.wx import *

class Custom_Button(wx.PyControl):

                                    # The BMP's
# AM I DOING THIS RIGHT? - I am trying to get empty 'global' 
# variables within the class
    Mouse_over_bmp = None #wxEmptyBitmap(1,1,1)   # When the mouse is over
    Norm_bmp = None #wxEmptyBitmap(1,1,1)         # The normal BMP
    Push_bmp = None #wxEmptyBitmap(1,1,1)         # The down BMP

    Pos_bmp = wx.Point(0,0)         # The posisition of the button

    def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP,
                 pos, size, text="", id=-1, **kwargs):
        wx.PyControl.__init__(self,parent, id, **kwargs)

# The conversions, hereafter, were to solve another but. I don't know if it is 
# necessary to do this since the source being given to the class (in this case)
# is a BMP - is there a better way to prevent an error that i have not
# stumbled accost? 

        # Set the BMP's to the ones given in the constructor
        self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap())
        self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap())
        self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap())
        self.Pos_bmp = self.pos

        self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown)
        self.Bind(wx.EVT_LEFT_UP, self._onMouseUp)
        self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave)
        self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter)
        self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground)
        self.Bind(wx.EVT_PAINT,self._onPaint)

        self._mouseIn = self._mouseDown = False

    def _onMouseEnter(self, event):
        self._mouseIn = True

    def _onMouseLeave(self, event):
        self._mouseIn = False

    def _onMouseDown(self, event):
        self._mouseDown = True

    def _onMouseUp(self, event):
        self._mouseDown = False
        self.sendButtonEvent()

    def sendButtonEvent(self):
        event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId())
        event.SetInt(0)
        event.SetEventObject(self)
        self.GetEventHandler().ProcessEvent(event)

    def _onEraseBackground(self,event):
        # reduce flicker
        pass

    def _onPaint(self, event):
        dc = wx.BufferedPaintDC(self)
        dc.SetFont(self.GetFont())
        dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
        dc.Clear()
        dc.DrawBitmap(self.Norm_bmp)

        # draw whatever you want to draw
        # draw glossy bitmaps e.g. dc.DrawBitmap
        if self._mouseIn:   # If the Mouse is over the button
            dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False)
        if self._mouseDown: # If the Mouse clicks the button
            dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

Main.py

import wx
import Custom_Button
from wxPython.wx import *

ID_ABOUT = 101
ID_EXIT  = 102

class MyFrame(wx.Frame):
    def __init__(self, parent, ID, title):
        wxFrame.__init__(self, parent, ID, title,
                         wxDefaultPosition, wxSize(400, 400))

        self.CreateStatusBar()
        self.SetStatusText("Program testing custom button overlays")
        menu = wxMenu()
        menu.Append(ID_ABOUT, "&About", "More information about this program")
        menu.AppendSeparator()
        menu.Append(ID_EXIT, "E&xit", "Terminate the program")
        menuBar = wxMenuBar()
        menuBar.Append(menu, "&File");
        self.SetMenuBar(menuBar)

        self.Button1 = Custom_Button(self, parent, -1, 
                                "D:/Documents/Python/Normal.bmp", 
                                "D:/Documents/Python/Clicked.bmp",
                                "D:/Documents/Python/Over.bmp",
                                wx.Point(200,200), wx.Size(300,100))

        EVT_MENU(self, ID_ABOUT, self.OnAbout)
        EVT_MENU(self, ID_EXIT,  self.TimeToQuit)

    def OnAbout(self, event):
        dlg = wxMessageDialog(self, "Testing the functions of custom "
                              "buttons using pyDev and wxPython",
                              "About", wxOK | wxICON_INFORMATION)
        dlg.ShowModal()
        dlg.Destroy()


    def TimeToQuit(self, event):
        self.Close(true)



class MyApp(wx.App):
    def OnInit(self):
        frame = MyFrame(NULL, -1, "wxPython | Buttons")
        frame.Show(true)
        self.SetTopWindow(frame)
        return true

app = MyApp(0)
app.MainLoop()

错误(和追溯)

/home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained.  Please switch to the wx package as soon as possible.

每当使用wxPython任何帮助时,我都无法让它消失?

  from wxPython.wx import *
Traceback (most recent call last):
  File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module>
    app = MyApp(0)
  File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__
    self._BootstrapApp()
  File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp
    return _core_.PyApp__BootstrapApp(*args, **kwargs)
  File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit
    frame = MyFrame(NULL, -1, "wxPython | Buttons")
  File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__
    wx.Point(200,200), wx.Size(300,100))
TypeError: 'module' object is not callable

我尝试删除“wx.Point(200,200), wx.Size(300,100))”只是为了让错误向上移动到上面一行。我声明了吗?帮助

使用此代码解决问题:here

2 个答案:

答案 0 :(得分:2)

注释掉这一切,错误就消失了,一个窗口弹出:

 self.Button1 = Custom_Button(self, parent, -1, 
                              "D:/Documents/Python/Normal.bmp", 
                              "D:/Documents/Python/Clicked.bmp",
                              "D:/Documents/Python/Over.bmp",
                              wx.Point(200,200), wx.Size(300,100))

所以到了这里......

好的发现了问题:

这是导入的Custom_Button。那只是导入模块。您希望在该模块中使用具有相同名称的类,而不是:

from Custom_Button import Custom_Button

这个问题已得到解决。然后,您可以继续下一个错误...

我很难立刻看到这个问题,因为你的编程风格与Python不同。与其他编程语言不同,Python在文档中定义了特定的编程风格。它在这里和那里有轻微的偏差,但总体上大多数优秀的Python开发人员都非常密切地关注它,因为它有意义并且有助于使定位问题更容易。

Official Python Style Guide

Google Version

Google版本增加了更多内容,甚至更加严格。

所以在这种情况下,模块文件应改为命名为custom_button.py和main.py.该类应命名为CustomButton。

答案 1 :(得分:1)

在Python中导入模块时,请将其视为在C#

中将命名空间导入一级

例如在C#中,当你说
import System.IO;您可以指定
var file = new File("a.txt");
但是,如果你只是说import System;,你必须说出来 var file = new IO.File("a.txt");

在Python中如果你做了等效的import System.IO,你仍然需要说 file = IO.File("a.txt")

为了不需要在Python中开头,你需要说出来 from System.IO import Filefrom System.IO import *更像是C#版本。

能够指定特定类的优点是,当您拥有包含大量类的名称空间时,或者您要导入的2个模块中可能存在冲突的类名。在C#中,您需要为命名空间设置别名或指定全名,您只需在Python中导入所需的特定名称即可。