if (arc4random() % 2 == 0) {
//Do 1 Thing
}else{
// Do another
}
使用Unity3D的方法是什么?
答案 0 :(得分:1)
if (Random.Range(minVal, maxVal) % 2 == 0) {
//Do 1 Thing
} else {
// Do another
}
答案 1 :(得分:1)
已放置随机值。
var tween = new TimelineMax()
.add(TweenMax.to("#publisher-demo-steps", 0.5, {backgroundPosition : "50% 23%"}))
.add(TweenMax.to(".blue-circle", 1, {display: "block"}))
.add(TweenMax.to(".blue-circle", 1, {className: "+=animated zoomOut", display: "none", delay:3}))
.add(TweenMax.to("#publisher-demo-steps", 0.5, {backgroundPosition : "22% 52%"}))
.add(TweenMax.to(".red-circle", 1, {display: "block"}))
.add(TweenMax.to(".red-circle", 1, {className: "+=animated zoomOut", display: "none", delay:3}))
.add(TweenMax.to("#publisher-demo-steps", 0.5, {backgroundPosition : "76% 50%"}))
.add(TweenMax.to(".green-circle", 1, {display: "block"}))
.add(TweenMax.to(".green-circle", 1, {className: "+=animated zoomOut", display: "none", delay:3}));
var scene = new ScrollScene({triggerElement: "#publisher-demo", duration: 4000, triggerHook: -100})
.setPin("#publisher-demo")
.setTween(tween)
.addTo(controller);